<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3917626248398447718</id><updated>2011-09-27T17:11:09.843-05:00</updated><category term='Talents'/><category term='fundamentals'/><category term='healing assignments'/><category term='Tier Sets'/><category term='tips'/><category term='Priest'/><category term='rant'/><category term='Lightwell'/><title type='text'>Save the Lightwell</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-2529170293544162024</id><published>2011-06-14T17:31:00.002-05:00</published><updated>2011-06-14T17:35:51.732-05:00</updated><title type='text'>Blogrr 2.0</title><content type='html'>I've started up blogging again, and with that endeavor comes a new blog (that is a little &lt;span style="font-style: italic;"&gt;less&lt;/span&gt; WoW oriented) that can be found at &lt;a href="http://blogrr20.blogspot.com/"&gt;http://blogrr20.blogspot.com/&lt;/a&gt; (it's still a work in progress).&lt;br /&gt;&lt;br /&gt;I'll still blog about WoW when I feel there's something relevant to write about, but going forward all future posts can be found at the new site.&lt;br /&gt;&lt;br /&gt;Look for your fix of metal updates, game reviews/opinions, and other random musings regularly from now on.&lt;br /&gt;&lt;br /&gt;Thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-2529170293544162024?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/2529170293544162024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2011/06/blogrr-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2529170293544162024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2529170293544162024'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2011/06/blogrr-20.html' title='Blogrr 2.0'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5645477121482179858</id><published>2010-07-26T17:37:00.003-05:00</published><updated>2010-07-26T19:05:56.140-05:00</updated><title type='text'>T-Minus... 5 hours.  SC2 Beginner's Guide (part 3)</title><content type='html'>It's almost time now, to not only find out how the next chapter in the StarCraft story is going to unfold... but it's almost time to once again be able to play StarCraft on battle.net.&lt;br /&gt;&lt;br /&gt;I've waited 12 years for this, and I'm excited.  I've had my copy sitting on my desk at work... just staring at me, and taunting me for the last week about how I'm not yet able to buy it...  Tomorrow morning, (or tonight if you're going to a midnight release) we'll finally be able to play.&lt;br /&gt;&lt;br /&gt;In the final portion of my SC2 multi-player beginner's guide, I'll touch on a few tips on playing SC2's other two races... the Zerg, and the Protoss.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Zerg:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Back in the days of the original StarCraft, the Zerg was my favorite race to play.  Due to this, during the SC2 Beta, I played quite a bit more of the Zerg than I did of the Terrans or Protoss.  The Blizzard team have really done some awesome things to the Zerg in SC2.  You truly get the feeling that you're controlling a "swarm" while playing the Zerg, which (in my opinion) is a lot of fun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Zerg Tip #1:  Overseers vs Overlords&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'm putting this as my "#1" tip for the Zerg because I didn't know this when I started playing the Beta.... and I got my ass kicked the first game because of it.&lt;br /&gt;&lt;br /&gt;Unlike in the original StarCraft... Overlords do &lt;span style="font-style: italic;"&gt;NOT&lt;/span&gt; detect cloaked or burrowed units.&lt;br /&gt;&lt;br /&gt;I believe my reaction to this when I first realized it was something along the lines of "wtf?!".&lt;br /&gt;&lt;br /&gt;Once you've built a Spawning Pool, and upgraded your Hatchery to a Lair, you can upgrade Overlords to the new unit called an Overseer.&lt;br /&gt;&lt;br /&gt;Overseers &lt;span style="font-style: italic;"&gt;can&lt;/span&gt; detect... Over&lt;span style="font-style: italic;"&gt;lords&lt;/span&gt; cannot.&lt;br /&gt;&lt;br /&gt;Overseers cannot transport units though, and Overlords can, so don't just upgrade every Overlord you have to an Overseer.&lt;br /&gt;&lt;br /&gt;This is one fundamental change that Blizz made to the Zerg... and it really threw me off guard the first time I played compared to the Original StarCraft.  The Overseer is a pretty cool unit though, so it's not too hard to get used to the change once you find other uses for the Overseer and realize they are more useful than an Overlord in other ways as well.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Zerg Tip #2:  Nydus Networks&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nydus Canals were a staple of the Zerg in terms of ground troop mobility in the original StarCraft.... but if the map was large and you had many places you wanted to move troops to quickly, it could get insanely confusing trying to keep track of all the entrance and exits for each canal.&lt;br /&gt;&lt;br /&gt;In SC2, they simplify the Nydus concept while maintaining the awesome mobility they provided in the original game.  Enter the Nydus Network and the Nydus Worm.  To use it, you build the original Nydus Network structure somewhere on Creep.  You can then spawn Nydus Worm "exits" for the anywhere on the map that you can see.  Each worm exit costs (currently) 100/100, and generate creep (which allows you to build defenses around it if you want).&lt;br /&gt;&lt;br /&gt;You don't have to spawn the Nydus Worm exits on Creep!... but, the exits have very low hp and no armor, so they die quickly if attacked.&lt;br /&gt;&lt;br /&gt;To move your units via the Nydus Network, you simply select your units you wish to have go through the network and right click on any Nydus Network or Nydus Worm and they will load into it like a transport.  Then click the worm or "exit you wish to have them exit through and click the "unload" button.  Any Nydus Network/Worm can be entered or exited from any other Nydus network/worm.&lt;br /&gt;&lt;br /&gt;These networks allow a Zerg player to very quickly and easily move large numbers of ground units from one point on the map to another.&lt;br /&gt;&lt;br /&gt;My tip is that the Nydus Network is an excellent way to support and defend multiple expansions with ground forces, without being required to keep your units stationed at those expansions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Zerg Tip #3:  Queens&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Probably the biggest change in SC2 to a unit that kept the same name from the original StarCraft is the Queen.&lt;br /&gt;&lt;br /&gt;In the original SC, the Queen was an offensive support/caster unit.  In SC2, the Queen is a defensive powerhouse that stays near your base.  In the original SC, the Queen was a fast moving air unit... in SC2, she's a relatively slow moving ground unit.&lt;br /&gt;&lt;br /&gt;Why would Blizzard keep the same name for the Queen when she's a &lt;span style="font-style: italic;"&gt;completely&lt;/span&gt; different unit?... probably because &lt;span style="font-style: italic;"&gt;Queen&lt;/span&gt; is a much more fitting name for a unit like this when you consider that a Zerg base is essentially structured like an insect hive.  Think Queen Bee instead of Queen of Blades.  The Queen's movement is severely slowed if she is not on Creep, making her an excelent unit to defend your base, but a poor choice to take on the offensive.&lt;br /&gt;&lt;br /&gt;The Queen in SC2 will allow your Hatchery/Lair/Hive to produce more larvae which allows you to build more units.  The Queen will &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; do this automatically though.  My tip here is remember to tell your queens to spawn more larvae as often as you can.  Also, Queens make pretty decent T1.5 anti-air defensive units.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Protoss:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;My SC2 knowledge on the Protoss is semi-limited considering I played very few matches during the SC2 Beta &lt;span style="font-style: italic;"&gt;as&lt;/span&gt; the Protoss.... I did however spend the majority of my matches playing &lt;span style="font-style: italic;"&gt;against&lt;/span&gt; the Protoss, and learned that the Protoss is a very cool (and powerful) race.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Protoss Tip #1:  Warp Gates vs Gateways&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Probably the biggest change to the way Protoss play their ground game in SC2 is the introduction of Warp Gates instead of Gateways to spawn in units.&lt;br /&gt;&lt;br /&gt;You still have to build Gateways (the Protoss version of a Barracks) but once they're built, you can research Warp Gate technology.&lt;br /&gt;&lt;br /&gt;Once you have the Warp Gate tech, you can convert any number of your Gateways into Warp Gates.  You can convert them back into Gateways later if need be.&lt;br /&gt;&lt;br /&gt;Warp Gates allow you to instantly "warp" in any unit that you would normally be able to make at a Gateway to anywhere powered by a friendly Pylon... (and yes, Warp Prisms count as Pylons).  The units you warp in still cost the same amount of resources to warp in as they would if you would make them at a Gateway.&lt;br /&gt;&lt;br /&gt;For example, say you have a bunch of Warp Gates ready to warp in units at your main base, but one of your expansions is being attacked.  You can then select those Warp Gates, and "warp-in" units from those Gateways to that expansion (assuming you have a Pylon up at the expansion).&lt;br /&gt;&lt;br /&gt;There is a cooldown on warping units in, and you cannot queue up units to warp in like you can at a Gateway, but it does give the Protoss versatility on where and when they spawn units.&lt;br /&gt;&lt;br /&gt;My tip is, early on in the game while you're still building your initial army, it may not always be the best call to convert to Warp Gates right off the bat.  Use the Gateways until you feel comfortable that you have a sizable force because you can queue up units to be built and don't have to always be watching your Warp Gate cooldown.  Once you feel comfortable you can convert them to Warp Gates, but there is not always a need to do so right away.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Protoss Tip #2:  Void Rays.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;By far, the most widely used Protoss unit I came across while playing against Protoss players was the Void Ray.&lt;br /&gt;&lt;br /&gt;They're popular for a reason:  They're powerful....&lt;br /&gt;&lt;br /&gt;...but only if you use them correctly.&lt;br /&gt;&lt;br /&gt;The beam weapon the Void Rays use becomes more powerful and "charges up" the longer you use it continually.  If you stop attacking with it for too long (I believe it's three seconds, but that may have changed in a patch) you lose your charge and you have to start all over again.&lt;br /&gt;&lt;br /&gt;My tip is, if you're going to go Void Rays, make sure you try to keep attacking targets and keep that charge up.  Don't let an enemy player lure you away from your target and lose your charge, or you'll lose a good chunk of your offensive power.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Protoss Tip #3:  Multiple Pylons&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Many newer StarCraft players who are just starting out with Protoss make the simple mistake of building too few Pylons.&lt;br /&gt;&lt;br /&gt;Protoss buildings need to be powered by Pylons, or they shut down and cannot function.  You see many new players building 2093820 buildings... all powered by &lt;span style="font-style: italic;"&gt;one&lt;/span&gt; Pylon.  An enemy comes in, and focuses on that single Pylon and they have effectively shut down your entire base because all your buildings are sitting dormant without power.&lt;br /&gt;&lt;br /&gt;My tip is to try to make sure that as often as you can, make sure your buildings are powered by multiple Pylons, and that your Pylons are protected.  This part of playing Protoss did not change with SC2, but it's still a mistake I saw pretty often while playing Beta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5645477121482179858?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5645477121482179858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-5-hours-sc2-beginners-guide.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5645477121482179858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5645477121482179858'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-5-hours-sc2-beginners-guide.html' title='T-Minus... 5 hours.  SC2 Beginner&apos;s Guide (part 3)'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-2367313781196862910</id><published>2010-07-23T15:42:00.005-05:00</published><updated>2010-07-23T17:34:18.707-05:00</updated><title type='text'>T-Minus... 4 days.  SC2 beginner's guide (part 2)</title><content type='html'>A couple days ago I posted a few general tips to get folks started in SC2 multi-player.  Today I will go over a few tips that are specific to playing the Terrans.&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Wings of Liberty's single player experience focuses primarily on the Terrans.  There will likely be some sort of tutorial to explain the ins and outs of the Terrans, which makes them an excellent race to start out with if you're new to StarCraft multi-player. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Terran Tip #1:  SCV's and Repair&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Terran's worker units, the SCVs, can repair buildings and mechanical units... like they could in the original StarCraft.  New to SC2 however, this repair now has an "auto-cast" feature, much like the Priest's "heal" spell from WarCraft III.  Simply right-click on the "Repair" icon and it will enable the SCV to repair anything within range... assuming you have the resources to do so.&lt;br /&gt;&lt;br /&gt;This takes some of the micro-management out of Terran base defense, and recovery.  Now, when you bring a half-dead group of Vikings back to base after an attack, you no longer have tell an SCV to repair each Viking in your army.  They'll keep themselves busy doing it for you, so you can focus on other things.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Terran Tip #2:  Using buildings as a defensive "wall"&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Many of the Terrans' primary means of base defense rely on killing enemies at range... before they can get too close. &lt;br /&gt;&lt;br /&gt;One very effective way of forcing ground forces to stay at range for the Terrans has always been by blocking off ramps, or choke-points with buildings.  In SC2, this is still an extremely useful strategy.  The Terran Supply Depots even support this strategy by having the new feature of being able to submerge underground and allowing units to walk over them (as to not trap your own units).  When an enemy attack is incoming, you can tell the Depots to pop back up and block the way.&lt;br /&gt;&lt;br /&gt;If you're going to utilize this strategy, there is one thing to remember about the grid-map system that all SC2 maps use:  Many ramps will not be fully blocked by Supply Depots alone... but they can be used to limit the number of melee units that can attack your defense at a time.  Considering both Zerg and Protoss have melee Tier 1 units, it makes this a very effective early ground rush defense.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Terran Tip #3:  Detectors&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Terran mobile detection unit (detect means the ability to see cloaked or burrowed units) is the Raven.  Ravens have many other abilities other than detection, but they are slow moving, easy to kill... and expensive.&lt;br /&gt;&lt;br /&gt;Now, I'm not saying the Raven is a bad unit... they're my favorite new Terran Unit... I'm saying that they make lousy detectors.  Unfortunately, Detection is essential for the battlefield, especially later on the in the game.  Fortunately, Terrans have other means of Detecting aside from the Raven.&lt;br /&gt;&lt;br /&gt;Terran Command Centers can be upgraded to the Orbital Command Station which allows you to scan an area of the map.  This is an excellent way to scout, but it also detects any units within the area scanned for a short duration.  My tip is to have the Orbital Command hotkeyed, so you can use the scan quickly during an attack/defense.&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-2367313781196862910?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/2367313781196862910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-4-days-sc2-beginners-guide-part.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2367313781196862910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2367313781196862910'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-4-days-sc2-beginners-guide-part.html' title='T-Minus... 4 days.  SC2 beginner&apos;s guide (part 2)'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-952319642786081733</id><published>2010-07-21T16:50:00.002-05:00</published><updated>2010-07-21T18:01:45.799-05:00</updated><title type='text'>T-Minus... 6 Days... SC2 multi-player beginner's guide (part 1)</title><content type='html'>As I posted previously, I have retired from WoW until Cataclysm.  I will be focusing primarily on SC2 until then, but I'll still keep an avid eye on the priestly side of things in terms of WoW.  I'll post about WoW, when there's something interesting that I have an opinion on.&lt;br /&gt;&lt;br /&gt;Now... StarCraft, is &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; WoW, nor do I think that SC2 will ever be nearly as wildly popular as WoW is/was.  One thing that makes WoW such a great game is that it can appeal to nearly everyone whether they are hardcore gamers or casual and WoW's the only game they've ever played.  WoW truly followed Blizzard's "Easy to learn, difficult to master" motto.&lt;br /&gt;&lt;br /&gt;By nature, an RTS game like StarCraft is going to be more competitive overall than a game like WoW simply because the point of the game is to &lt;span style="font-style: italic;"&gt;win&lt;/span&gt;.  There is no casual questing, RPing, making conga-lines in Dalaran, or any of that type of thing.  Even in the more casual brackets, or co-op AI games... SC2 pits you against someone (or something in terms of the AI) else, and your goal is to defeat them.&lt;br /&gt;&lt;br /&gt;If you are new to the RTS scene and are thinking of checking out StarCraft II when it's released next week, or if you are like me and love it but haven't touched a StarCraft game in 10 years, here are a few tips you probably want to remember when starting out in the SC2 multi-player arena.  A few of these are race specific, but most of them are general rules-of-thumb.&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;General StarCraft Tip #1:  Know your enemy...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;...and I don't mean simply looking to see what race the other players are on the load screen.  I'm talking about &lt;span style="font-style: italic;"&gt;scouting&lt;/span&gt; during the match.  Scouting has always been important in StarCraft (and RTS games in general) but in SC2 it's practically essential.&lt;br /&gt;&lt;br /&gt;Scouting, aside from knowing where your rivals are located, will allow you to know what units the other players are building, so you can build your army to counter it.  Scouting can also give you a heads-up about impending attacks&lt;span style="font-style: italic;"&gt;&lt;/span&gt; because you will know when the other players are moving their units.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;General StarCraft Tip #2:  Supply and Demand.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well... more like Supply &lt;span style="font-style: italic;"&gt;before&lt;/span&gt; Demand.  Keep building Supply Depots/Overlords/Pylons, and don't forget about them.  Nothing can stint your army's strength before an impending attack or before attacking like having to build a supply depot before you can build more units.&lt;br /&gt;&lt;br /&gt;Build up your supply &lt;span style="font-style: italic;"&gt;before&lt;/span&gt; you're in major demand for units.  Also, don't stop building simply because you have a bunch of units to attack with.  This isn't WarCraft III... StarCraft is meant for &lt;span style="font-style: italic;"&gt;huge&lt;/span&gt; armies.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;General StarCraft Tip #3:  Spend your resources.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;StarCraft II is not R/L...  There is no need to save your money for a rainy day.  Spend those resources and continue pumping out units to build your army, expanding, or tech-ing up to try and gain the upper hand instead of just sitting on resources.&lt;br /&gt;&lt;br /&gt;For many players new to RTS games or StarCraft, this most commonly happens while they are attacking a rival's base/expansion.  The player will be tunnel-visioned on the attack and will stop production while they're focused on the attack.  It's sometimes a tough rhythm to get into, but try to remember to shift your focus back to your base during an attack to queue up units to be built.  This will not only strengthen your defense, but it will also allow you to go on the offensive again faster to replace units lost in your attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;General StarCraft Tip #4:  Expand early, Expand often.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Those who control the most resources, control the map... most of the time.&lt;br /&gt;&lt;br /&gt;If you're playing at your proper skill level (which the new b.net matchmaking system is very good at) this should &lt;span style="font-style: italic;"&gt;generally&lt;/span&gt; be the case.  There will be games where you control more resources than the other player but they simply surprise you or outplay you.  It goes without saying though, that you need resources to buy units/buildings.  Without buildings and units, you cannot win.&lt;br /&gt;&lt;br /&gt;Don't simply think that once you expand once, you don't have to do it again.  You never know how long the game will take, so if you have the resources/defenses to expand.... do it.&lt;br /&gt;&lt;br /&gt;If you have more resources than the other player, you can build a bigger army and therefore have a better chance of survival.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;General StarCraft Tip #5:  The Economy is your friend...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;...and in a competitive game like SC, you don't want to share your friends.  Sabotage your rival's economy as much as you can.&lt;br /&gt;&lt;br /&gt;This can be something as simple as harassing their workers, or something as complex as not allowing your rival to expand.  Even if you harass their workers and you don't kill any of them, sometimes that &lt;span style="font-style: italic;"&gt;time&lt;/span&gt; lost where they're not mining anything, can give you the upper hand.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-952319642786081733?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/952319642786081733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-6-days-sc2-multi-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/952319642786081733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/952319642786081733'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-6-days-sc2-multi-player.html' title='T-Minus... 6 Days... SC2 multi-player beginner&apos;s guide (part 1)'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-1437319292194204903</id><published>2010-07-20T22:16:00.004-05:00</published><updated>2010-07-20T22:42:59.515-05:00</updated><title type='text'>Mongrr Metal Update</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;Soilwork - The Panic Broadcast&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SNrcX2g5tg8/TEZn2v1CuoI/AAAAAAAAADo/5eNciBMZYpQ/s1600/soilwork.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 150px; height: 150px;" src="http://1.bp.blogspot.com/_SNrcX2g5tg8/TEZn2v1CuoI/AAAAAAAAADo/5eNciBMZYpQ/s320/soilwork.jpg" alt="" id="BLOGGER_PHOTO_ID_5496194585501809282" border="0" /&gt;&lt;/a&gt;Last Tuesday (7/13), Swedish metal band Soilwork released their eighth studio album entitled "The Panic Broadcast."&lt;br /&gt;&lt;br /&gt;I've been strapped for time lately, and haven't had as much time to listen to this album as I would have liked, but on the first few listens, it seems to be pretty solid.&lt;br /&gt;&lt;br /&gt;It's hands down better than 2007's "Sworn to a Great Divide," which was a bit lackluster imo.  This album is slightly heavier than Great Divide, yet still shows Speed's talent in being able to be both a superb screamer, and melodic vocalist.   It's no "Stabbing the Drama" but it's still a great listen.&lt;br /&gt;&lt;br /&gt;There are a few tracks where you can tell that they were trying to be "radio friendly" and are therefore toned down quite a bit and pretty mellow. Overall, &lt;span style="font-style: italic;"&gt;The Panic Broadcast&lt;/span&gt; seems to keep a good mix and balances well between the heavy screaming and melodic metal sides they are so well known for, and don't lean too far in either direction.&lt;br /&gt;&lt;br /&gt;The first track on the album is pretty epic, entitled &lt;span style="font-style: italic;"&gt;Late for the kill, Early for the Slaughter&lt;/span&gt; and has found a permanent place in my playlist.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-1437319292194204903?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/1437319292194204903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/mongrr-metal-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/1437319292194204903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/1437319292194204903'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/mongrr-metal-update.html' title='Mongrr Metal Update'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_SNrcX2g5tg8/TEZn2v1CuoI/AAAAAAAAADo/5eNciBMZYpQ/s72-c/soilwork.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-8498293588022368555</id><published>2010-07-19T15:11:00.002-05:00</published><updated>2010-07-19T15:41:31.985-05:00</updated><title type='text'>T-Minus... 8 days...</title><content type='html'>...Until StarCraft II.&lt;br /&gt;&lt;br /&gt;I realize that most of the past posts on this blog have been WoW related, but come on... it's friggin' StarCraft II.&lt;br /&gt;&lt;br /&gt;I haven't been this excited about a new game release since the Diablo II release ten years ago.&lt;br /&gt;&lt;br /&gt;I've been playing the SC2 beta for months now (it recently started back up again), and in my opinion, it's awesome.  Keep in mind that I was a HUGE SC1 fan, and I'm still pretty confident that my hours spent playing SC1 still outnumber the hours I've spent playing WoW (which is no small number).&lt;br /&gt;&lt;br /&gt;I can't decide though, whether or not my excitement about the upcoming release and my enjoyment I've had playing the beta is due to the game being great, or me simply "missing" playing that type of game.&lt;br /&gt;&lt;br /&gt;Up until very recently (I stopped playing WoW a few weeks ago), my gaming focus had remained solely on WoW.  Granted, there were a few single player games here and there that caught my attention for short periods (Dragon Age, Mass Effect 2, etc.) but nothing that I "stuck" with like WoW.  It has been very refreshing "catching up" on some of the games I've missed while focusing so much on WoW, and I think part of my excitement and enjoyment in SC2 is due to the same reasons....&lt;br /&gt;&lt;br /&gt;It's something different than WoW.  I'm not saying that WoW is a bad game, it is just that sometimes you don't know how fresh the air outside is until you finally realize how stale the air inside has become... and SC2 is a breath of fresh air.&lt;br /&gt;&lt;br /&gt;Aside from enjoying the different type of gameplay from WoW, I have also re-connected with some of the friends I spent all those hours playing SC1 with while playing the SC2 beta.  Not all of the buddies I played SC1 with were into WoW, so over the past few years, we kind of drifted apart.  It has been enjoyable getting back in touch with them and getting back into the swing of things with a new RTS. &lt;br /&gt;&lt;br /&gt;I'm also excited about the new b.net changes.  I haven't had much to say on the whole "RealID" issue, since I haven't been playing WoW and it hasn't really affected me.  I'm not going to comment either way on the whole RealID on the forums thing, but I feel that RealID for cross-game chat is an awesome feature.  It will (hopefully) allow me to keep in touch with my WoW friends who aren't into RTS games like StarCraft, so I don't drift away from them like I did with my SC friends when WoW was released.&lt;br /&gt;&lt;br /&gt;I'm extremely excited about the SC2 single player campaign, and from what I've heard, it's going to be epic.&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 480px;"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=54293"/&gt;&lt;param name="quality" value="high" /&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=54293" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"&gt;&lt;div&gt;&lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com"&gt;Video Games&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/starcraft-ii-wings-of-liberty/4868" title="StarCraft II: Wings of Liberty"&gt;StarCraft II: Wings of Liberty&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/blizzcon-09-starcraft-ii/54293" title="BlizzCon 09: Old Rivals Cinematic Trailer HD"&gt;BlizzCon 09: Old Rivals Cinematic Trailer HD&lt;/a&gt;&lt;/div&gt;&lt;div style="padding-top: 3px;"&gt;&lt;a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360"&gt;XBox 360&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3"&gt;Playstation 3&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii"&gt;Nintendo Wii&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-8498293588022368555?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/8498293588022368555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-8-days.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8498293588022368555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8498293588022368555'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/07/t-minus-8-days.html' title='T-Minus... 8 days...'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-1426272438016287964</id><published>2010-05-13T14:05:00.002-05:00</published><updated>2010-05-13T14:45:29.036-05:00</updated><title type='text'>Rule #1</title><content type='html'>So.... I haven't blogged in a while...  I really don't have much of an excuse for that fact, other than there simply hasn't been anything (imo) to blog about.  The game hasn't changed much, anything Cataclysm-related is likely going to change a bazillion times before release, and there hasn't been anything earth-shattering to note.&lt;br /&gt;&lt;br /&gt;Since the last time I posted something, our 10-player guild merged with a 25-player raiding guild that was floundering due to lack of raiders showing up for raids.  We went into this with the impression that this guild we were merging with was a "Progression" guild, and that they wanted the same thing we did:  To down bosses, and to see Heroic LK dead, and that they were willing to do what it takes to accomplish this goal... hence getting us in.&lt;br /&gt;&lt;br /&gt;It has become pretty obvious since joining, that this simply was not the case.  While I have no doubts in my mind that most of the folks in said guild *do* want to see heroic LK dead... they seem to have the mindset that they can accomplish this feat while half-assing it during raids.  There are players who think it is ok to show up to Hard Mode fights without flasks, and who don't even take the 15 seconds before a pull to eat the provided fish feast to get a well-fed buff.  This is just one example of a shared mindset amongst many of their raiders that you don't have to put forth any extra effort in order to do heroic raiding.&lt;br /&gt;&lt;br /&gt;Well... you do.&lt;br /&gt;&lt;br /&gt;There are other details that point to the fact that many of the players in this guild are not willing to do what it takes to make things happen... but I'm not going to go into them here, since this isn't what this post is meant to be about.&lt;br /&gt;&lt;br /&gt;This guild we merged with seems to only have one rule, a rule in which their officers seem to almost religiously refer to as "Rule #1." &lt;br /&gt;&lt;br /&gt;This rule, according to the post on the guild's forums is "Don't be a douchebag."&lt;br /&gt;&lt;br /&gt;This rule, upon first reading it, may seem like a good idea for a rule of thumb to run your guild by... but after seeing it in multiple different guilds I've been in (one of which I was the GM), you start to see some major flaws with it.  Flaws that make you wonder if this type of rule is a smart way to run your guild.&lt;br /&gt;&lt;br /&gt;The first and biggest flaw with this line of thinking is... who determines what specifically, a "douchebag" is?&lt;br /&gt;&lt;br /&gt;People within the guild may have different standards, expectations, and lines to cross before something becomes "douche-like" behavior.&lt;br /&gt;&lt;br /&gt;For example... (and a very common one):  Someone calling out another player for standing in the fire during a boss encounter.  The player doing the calling, may feel they are doing the Player who was standing in the fire, a favor, and helping him/her become better at SA (situational awareness).  The player being called out, on the other hand, may have paper-thin skin, and may think that the Player calling him/her out for messing up.... is acting like a "douchebag."&lt;br /&gt;&lt;br /&gt;Another example... Raiders who bend their schedules around to make sure they make every raid they say they'll be at, may think that players who miss raids with no warning are acting like "douchebags," whereas the players who miss may not think it's a big deal.&lt;br /&gt;&lt;br /&gt;A rule like this is completely relative to each and every player.  I may hate tree-druids, and think that every time a druid spec's resto, they're acting like a douchebag.... but does that qualify as behavior that would break this "Rule #1"?  Obviously not...&lt;br /&gt;&lt;br /&gt;Another problem with a rule like this, and the fact that it is relative to each and every player, is when people start breaking it out simply because they may not like, or agree with something that is being said. &lt;br /&gt;&lt;br /&gt;Does having a different opinion than someone else on a matter qualify as "acting like a douchebag" toward that person?  Again... this is why a rule like this fails... and why I feel that it is incredibly unwise to base a guild on a rule like this with so much gray area, and room for individual interpretation and no set parameters.&lt;br /&gt;&lt;br /&gt;I've seen this rule in action in different guilds... and maybe it can work in a casual/family-type atmosphere... but in progression raiding, it simply isn't going to work.  You have to call people out if they are doing something wrong during a hard-mode encounter, or you will not succeed.  If calling people out is being a "douchebag" and breaking the guild's paramount rule... then it is counter productive.&lt;br /&gt;&lt;br /&gt;Sorry for not posting anything in a while... and I apologize for the rant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-1426272438016287964?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/1426272438016287964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/05/rule-1.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/1426272438016287964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/1426272438016287964'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/05/rule-1.html' title='Rule #1'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-6006339140399542198</id><published>2010-03-23T15:18:00.004-05:00</published><updated>2010-03-23T22:48:51.871-05:00</updated><title type='text'>An unexpected surprise</title><content type='html'>When I got home from work today, and the servers came back online after the 3.3.3 patch being released... I did what any &lt;span style="font-style: italic;"&gt;normal&lt;/span&gt; person would do.&lt;br /&gt;&lt;br /&gt;I made a B-line toward Frozo, the new vendor in Dalaran that uses the previously useless Frozon Orbs as currency.&lt;br /&gt;&lt;br /&gt;After all... I &lt;span style="font-style: italic;"&gt;needed&lt;/span&gt; my new ice-blue magic carpet!&lt;br /&gt;&lt;br /&gt;Once I got there, I nudged my way through the 20398723094870924 people huddled around Frozo, who was hovering safely on one of his own ice-blue magic carpets, and bought the pattern to make my new Rug-of-Awesomeness.&lt;br /&gt;&lt;br /&gt;The mats to make said Rug-of-Awesomeness (did I mention it's blue?) were not steep.  One of each Moonshroud, Ebonweave, and Spellweave, and four Frozen Orbs.&lt;br /&gt;&lt;br /&gt;"Cake" I thought.  I right-clicked the pattern, and after a brief moment of horror where I thought my casting-bar had disappeared, I remembered that I had not remembered to update my addons... so it wasn't showing.  Once I had learned the pattern, I opened my tailoring crafting window to become a proud owner of my new Ice-Blue Rug-of-Awesomeness....&lt;br /&gt;&lt;br /&gt;...only to find out I didn't have the mats.&lt;br /&gt;&lt;br /&gt;"No sweat" I thought to myself as I remembered that this patch had gotten rid of the location requirements and obscene four-day cooldowns on making the cloth, and I went to my bank to find my stash of eternals and imbued frostweave.&lt;br /&gt;&lt;br /&gt;I made the cloth I needed... and to my surprise, &lt;span style="font-weight: bold;"&gt;you still receive the buffs from making the cloth&lt;/span&gt;, like you used to when you had to travel all over Dragonblight to make it.&lt;br /&gt;&lt;br /&gt;So... along with removing the annoying cooldown and travel requirements to make the cloth, Tailors get a stealth buff that could be utilized for raiding.&lt;br /&gt;&lt;br /&gt;In case you're not familiar with the buffs I'm talking about, theey are: 20-Haste from making Spellweave, 20 HP/5 &amp;amp; MP/5 from making a Moonshroud, and 20-Crit from making an Ebonweave.  Each buff lasts 30 minutes.&lt;br /&gt;&lt;br /&gt;Sure, you have to create one of each cloth to get the buffs... but with as cheap and easy as these mats are to farm... it's a pretty decent raid-buff to the Tailoring profession.  You can buy eternals with Frozen Orbs now as well.&lt;br /&gt;&lt;br /&gt;I'm not sure if this is intentional or not... so we'll see how long it lasts.  Either way, I'm likely to get at least one raid out of it if they decide to hotfix it...&lt;br /&gt;&lt;br /&gt;**Edit**&lt;br /&gt;&lt;br /&gt;Well... I found out tonight that you don't get the buffs in ICC during a raid.  :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-6006339140399542198?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/6006339140399542198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/unexpected-surprise.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6006339140399542198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6006339140399542198'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/unexpected-surprise.html' title='An unexpected surprise'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-4598777032689119785</id><published>2010-03-13T22:41:00.003-06:00</published><updated>2010-03-13T22:59:57.972-06:00</updated><title type='text'>Heroism... and I don't mean the shaman-type</title><content type='html'>A guild member of mine sent this short story he wrote to me via Facebook today, he asked that I share it, and I certainly thought it was worth sharing.&lt;br /&gt;&lt;br /&gt;It isn't at all WoW-Related, but it is certainly food for thought and recognizes some types of "heroism" that folks may not always think of.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;I was sitting at home minding my own business.  Up a little later than I  should have been, playing a computer game.  All in all it was a pretty  decent night.  The dogs had all been out for the last time, I had just  polished off a bowl of sugar smacks, and was content that the cereal was  the last bit of business I needed to take care of for the day.  So I  decided I would finish up what I was doing in the game, afterall I was  playing online and had 4 other people playing with me, didn't want to  bail out on them.  Besides what was another 15 minutes going to matter.   Yep...pretty decent night.  After the year I've had I'll take all of  them I can get.  So I continued my game, tummy tum satisfied, and  content that it was too late at night for anything to go wrong, another  day whooped.&lt;br /&gt;Denise came into the room and yelled to me.  I  couldn't make out what she said because of the sweet sounds of "Voodoo"  blaring through my headphones blocked most of it out. So I slid them  back on my head, a bit annoyed at having one of my favorite songs  interrupted and asked in a mildly sarcastic tone "Can't you see I'm  busy?  What now?"  Ignoring the jest she told me we need to go...NOW!   Before I could ask why she said one more word, Jen.  Jennifer is one of  her best friends, hell she was one of her bridesmaids.  She is also  going through a pretty ugly divorce.  I haven't known Jen very long  myself, met her at the wedding, maybe answered the phone once or twice  when she's called, but until the last few weeks I wouldn't have counted  her as a friend.  Things happen quickly though, maybe it's because I had  a lot of the same problems when I got divorced, maybe I'm a sucker for  the damsel in distress, maybe it's because she brought me a six pack for  the superbowl, whatever the reason we've become quite good friends over  the last month or two.  I've gotten to know her well enough to know  that she's far too independant to ask for help on a whim, so whatever  was happening on the other side of that phone must have been important. &lt;br /&gt;Without a word I jumped up from my computer chair, like a  jackrabbit...or a ninja... a ninja jackrabbit. Hell yeah.  Two steps  later I was nearly pulled off my feet as the cord to my headphones  wrapped around my neck got the better of me.  So this is how it was all  going to end?  At least I had clean underwear on. I proved to be too  much for the headphone monster though, as I pulled my tower from it's  stand and the cord came unplugged, tagging me in the neck.  I told  Denise I didn't need to diet, had I listened to her I may not have had  enough inertia to pull off that whole manuever.  So we ran outside to  the car, I considered doing a Bo Duke slide across the hood but thought  better of it.  Perhaps I should rethink that diet.  On the way to Jen's  house Denise filled me in. Jen's husband was drunk, had her trapped in  her bedroom, and was cussing and threatoning her.  Business was getting  ready to pick up.  So I stood on the gas,  I may not be able to do the  hood slide but Mr. Duke ain't got nothin on me on the freeway.  We got  to Jen's a lot faster than we legally should have, I locked the brakes  up as I hit the driveway still doing 30, and jumped out the door while  throwing my glasses somewhere in the back seat.  I completely outsmarted  the seat belt, taking it off when we got to her neighborhood and i had  slowed down to a sane speed.  That's right Mr. seatbelt, not today.  You  and your friend headphone cable are going to have to wait if you want  me.  At that moment I got the best news I could have asked for.  Jen was  waiting at the door for us, alone and safe.  Of course the whole night  couldn't stay that easy.  It didn't take long and her drunken husband  decided to make an appearance.  There was some yelling, cussing,  threatoning, everything that you would expect from me...he said some  things too.  In the end I never could quite bait him into attacking, but  my goal was achieved so i was happy.  Jen and her kids were safe, and  he was too focused on me to even remember they were there.   Sure I  could go into a lot more detail here but that's not what this is about.&lt;br /&gt;The next day word about the events the night before got around as you  would expect.  I know I posted my version of the story on facebook.  Largest social network in the world and it didn't reach nearly as many  people as the women gossip channels though.  Very quickly a lot of  people knew, and I got tons of emails, phonecalls, text messages, all  these fancy new fangled things, telling me how great I am for stepping  in like I did.  At first it was great.  Who doesn't like a little praise  for a job well done?   So I did what any reasonable person would do.  I  sat down and began writing a proposal to send to Washington to have  Mount Rushmoore altered to showcase Thor, Hercules, myself, and of  course Bill Nye the Science guy...that guy is a badass.  About halfway  through the proposal I was interrupted by another text.  Adoring fans  can be such a pain in the ass.  This one said that I was a hero for  stepping in like that.  Wow...a hero?  For nothing more than going to  her house and standing in between two people?  This got me  thinking...and a little upset.  Why is it so damn rare for a person to  do the right thing that a simple act like this could be called heroic?   All I did was stand in front of her being all big and ugly, hell that  comes naturally to me.  I've made quite a hobby out of screwing with  drunks.  Spooking some drunk at a bar that's walking around acting like a  badass is my favorite past time, so why would this be any different?   Then I realized, it's not.  I did nothing special, certainly not heroic.   Sure this was more emotional, more personal, but the end result was  the same.  I intimidated a drunk.  Scared him into sulking back to his  room and hiding the rest of the night.  In all honesty it's something  that should have gone unnoticed.  People should be expected to step in  and do the right thing.  Then again most of the time people are put into  a situation where they have the option to do the right thing or not.   &lt;br /&gt;So i guess that praise is warranted here.  And yes, even the title  of Hero.  Afterall, it's not often that someone goes so far above and  beyond what you can consider reasonable for someone else.  To show so  much courage and compassion.  To act with such fierce loyalty and love.   To have the fortitude and strength to endure.  This is why I'm writing  this.  I want everyone to know what I think it takes to be a hero.  I  believe that after reading this you might realize that there are a lot  more of them around us than we take the time to see.&lt;br /&gt;&lt;br /&gt;COURAGE&lt;br /&gt;I just recently met Jennifer.  Until a few weeks ago I wouldn't have  even counted her as a friend.  In that time I've gotten to know a woman  that is under constant attack whenever she's at home from an abusive  husband.  A woman that is being intimidated and pushed around on a daily  basis.  One that I can only imagine is terrified at what her future  will bring for both her and her kids.  I've also met a woman who will  not break...not back down...not give up.  She's not doing it for  herself, but for her kids.  I don't have the courage to take on all that  she has...not even close.  Sure I can stand up and scare someone, but  there's no way I could withstand what she does every day.  She's in a  position where she can't even fight back. Her only option would be to  run, but she won't.  She's going to stand face to face with the devil  and not give an inch.  Jennifer, you are a hero to me.  I hope that  before this is over there is something I can do to help lighten your  load.  I also hope that if I'm ever put into a situation where it is  needed that I'm able to learn from you, and show a fraction of the  courage that I see in you.&lt;br /&gt;&lt;br /&gt;COMPASSION&lt;br /&gt;Amy Anderson was one of  my high school english teachers.  I never kept in touch with her.  We  went fifteen years without speaking in any form.  In fact we don't talk  often now, an occasional comment on facebook, and before this started  maybe 2 emails in the past year.  You know the kind, hey remember me?  Yeah?  Ok talk to you again in another 15 years.  After all of this  happened I decided it would be a good idea to write down the events of  the night in case it could be used in court later.  I wanted it to be  well written and professional sounding, then I remembered I had an  english teacher on my facebook friend list.  Bingo.  I asked her if she  would proofread a short letter for me and she agreed.  This is the point  where she amazed me.  She took the story to heart, genuinely concerned  about this woman and her kids from the letter.  Most people would try to  avoid getting involved for their best friend, but Amy opened her heart  up to a complete stranger.  She's taken the time to talk with me, and  help me deal with the situation, and I'm little more than a stranger to  her.  You are a hero to me Amy.  One of these days I hope to be able to  repay you for the support you've given me when you had no reason at all  to get involved.  Most of all thank you for the prayers.  I know I told  you I didn't need any for myself, to use them all up on Jen and her  family, but I also know you didn't listen.  Thank you for your time,  your prayers, and your compassion.&lt;br /&gt;&lt;br /&gt;LOYALTY&lt;br /&gt;I consider myself a pretty loyal person.  I stick by my  friends and family, and it takes a lot to scare me off.  Until recently I  believed myself to be one of the most loyal people you could meet, but  my wife, Denise, has showed me that I have a long ways to go.  She is  there for Jen no matter what.  There's been a lot of things that Jen has  done that Denise and I disagree with. Where we vary though is I get  pissed off about it, and refuse to be nice about something I don't agree  with. Denise on the other hand is willing to put her own feelings to  the side just to be there for Jen to lean on.  If you ever find yourself  in trouble and need someone you can count on, hope that you have Denise  for a friend and not me.  I've gotten yelled at several times myself  for saying something bad about Jen, or claiming that maybe she causes  some problems for herself.  It's not that Denise doesn't agree with me,  it's that to her it doesn't matter.  If her friend needs her then she's  going to be there, standing at her side ready to protect, comfort, and  love her.  Denise, I love you, and you have shown me that I'm never  going to be alone.  You are a hero to me.  It was easy for me to stand  up and defend Jen that night.  Looking all big and ugly comes naturally  to me.  The way you put yourself into the situation, sitting at her side  hugging her while everything was falling down around her is amazing to  me.  I don't deserve to have a friend like you, thank you for sharing  your life with me.&lt;br /&gt;&lt;br /&gt;FORTITUDE&lt;br /&gt;Caitlinn is Jennifers oldest  daughter.  She's 14...I think..about that anyways.  This young lady has  already been through more than most of us will ever see in our lives.   She's old enough to begin to understand how sever the abuse that her mom  endures is.  She is from a previous marriage so her stepdad has always  treated her like a second class citizen in what is supposed to be her  home.  You can only imagine how screwed up she is because of all of  this.  Except, she isn't.  She's exceptionally smart, funny, and a joy  to be around.  She has been hit with the worst life has to offer and  she's walked through it all without a scratch.  How is it even possible  for someone so young to have so much strength?  She is her moms most  faithful companion through all of this.  Always there to help her mom  cope, to comfort her, and to spend time with her.  Not only facing her  own problems through all of this, but willing and able to help take on  her moms, and she does it all with a smile and a joke.  That type of  undaunting spirit is truly unique in this world, and it's why Caitlinn,  you are a hero to me.  I pray I never have to withstand as much as you  do, but if I do I hope to follow your example.&lt;br /&gt;&lt;br /&gt;So yes, praise is  warranted here.  Just not for me.  I did nothing special.  These women  I've told you about have each done far more than I could ever hope to.   I'm in the company of giants...of heroes.  So tonight say a prayer for  them, raise a glass to them, however you would salute a hero.  I think  I'll do both just to be sure.  It's not often that someone goes so far  above and beyond what you can consider reasonable for someone else.  To  show so much courage and compassion.  To act with such fierce loyalty  and love.  To have the fortitude and strength to endure.  This is why  I'm writing this.  I want everyone to know what I think it takes to be a  hero, and I want the heros in my life to know that I am blessed for  having them.     &lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-4598777032689119785?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/4598777032689119785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/heroism-and-i-dont-mean-shaman-type.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4598777032689119785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4598777032689119785'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/heroism-and-i-dont-mean-shaman-type.html' title='Heroism... and I don&apos;t mean the shaman-type'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5093723603224404354</id><published>2010-03-03T13:19:00.003-06:00</published><updated>2010-03-03T16:53:37.486-06:00</updated><title type='text'>Priest T10 4pc bonus... Redux</title><content type='html'>I did a post on how mediocre I felt the Priest T10 4pc bonus was a while back... well, I'm going to revisit that topic.&lt;br /&gt;&lt;br /&gt;/Begin Rant.&lt;br /&gt;&lt;br /&gt;Part of the 3.3.3 PTR patch notes informed us today of a possible new change to the Priest Tier 10 set bonus.&lt;br /&gt;&lt;br /&gt;I will be the first to admit that our current 4pc bonus is less than awe-inspiring.  Some priests may like it, but many feel it to be mediocre at best.&lt;br /&gt;&lt;br /&gt;The current Priest T10 set bonus is:&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;span class="q"&gt;Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.&lt;/span&gt;&lt;/blockquote&gt;Now, the idea for this set bonus is, in my opinion, pretty cool.  The devs are trying to make things interesting by resetting a cooldown for one spell, by using another, thereby giving the player the option to utilize a spell they wouldn't normally be able to use because of a cooldown.&lt;br /&gt;&lt;br /&gt;Awesome.  Sounds like fun, and &lt;span style="font-style: italic;"&gt;would &lt;/span&gt;be fun (as well as much more useful)... if they had opted to use a different spell other than Flash to trigger that cooldown-resetting proc.&lt;br /&gt;&lt;br /&gt;Flash Heal, while I do use it, is not the most used "filler" spell I use between Penance or CoH cooldowns.  As Disc, the "filler" spell I use between CD's is PW:S probably 70% of the time.  This should not come as any surprise, since bubbling is one of the major strengths of the class.  As Holy, I utilize Renew most of the time as a "filler."&lt;br /&gt;&lt;br /&gt;Like I said, I do use Flash Heal in both specs, but it isn't usually my first choice.  In my opinion, the current T10 bonus could be easily fixed by simply changing it to something along the lines of:&lt;br /&gt;&lt;blockquote&gt;&lt;span class="q"&gt;Your Circle of Healing and Penance spells have a 20% chance to cause your next Renew cast within 6 sec to reset the cooldown on your Circle of Healing spell, and your next Power Word: Shield cast within 6 sec to reset the cooldown on your  Penance spell.&lt;/span&gt;&lt;/blockquote&gt;This change, although I have no idea how difficult something like that would be to pull off on a technical programming side of things, would make the the T10 bonus great (although still not on par with Druids and Shaman).&lt;br /&gt;&lt;br /&gt;It would keep the set bonus "fun" and continue to make it reactive by giving the player a chance to use a spell they normally wouldn't be able to... and it would keep it useful by allowing it to proc off spells we actually use most often.&lt;br /&gt;&lt;br /&gt;I don't get why this is such a foreign concept for the Devs.  They do it with Druid and Shaman sets.  The Druid 4pc bonus procs off Rejuv, probably their most used spell, and the Shaman 4pc procs off Chain Heal... which is by far their most used spell.&lt;br /&gt;&lt;br /&gt;I simply don't understand why this concept is so hard to grasp for the Devs when it comes to Priests.&lt;br /&gt;&lt;br /&gt;Instead of addressing the public outcry about the Priest 4pc bonus in some fun or creative way, they are now testing this change:&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;Increases the effect of your Renew and Power Word: Shield spells by 5%. &lt;/span&gt;&lt;/blockquote&gt;Wow... while making Renew and PW:S 5% stronger is nice (and probably more useful to many Priests than the current bonus)... what an incredibly &lt;span style="font-style: italic;"&gt;boring&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;uncreative&lt;/span&gt; way to put a band-aid on the original problem.&lt;br /&gt;&lt;br /&gt;I'm an artist, not a math guy... so I don't enjoy running numbers, but 5% on either of those spells seems a little anti-climatic for being the 4pc bonus to the Top Tier set in this expansion.&lt;br /&gt;&lt;br /&gt;Seriously... a static 5% increase?  Druids get a chance for their Rejuv (many druids' most used spell) to jump to a nearby target for full duration.  Shaman get to have their Chain Heal crits heal for 25% more over time... and we get a static 5% boost?&lt;br /&gt;&lt;br /&gt;This stacked on top of the fact that due to being Disc probably 90% of the time in raids, I'm incredibly anti-Spirit, probably more than most priests (until they make it worth my while... aka Cata).  Due to the amount of Spirit (aka wasted stats) on the T10, the bonus will have to be pretty nice in order for me to even consider picking it up.&lt;br /&gt;&lt;br /&gt;This potential change on the PTR irks me.  Not because I feel the bonus is sub-par.  I already spent emblems on other gear so there is no real loss for me there.  I'm irked because this change just seems incredibly lazy, and so drastically un-creative in comparison to other classes.&lt;br /&gt;&lt;br /&gt;/end rant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5093723603224404354?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5093723603224404354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/priest-t10-4pc-bonus-redux.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5093723603224404354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5093723603224404354'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/03/priest-t10-4pc-bonus-redux.html' title='Priest T10 4pc bonus... Redux'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-822110261551000679</id><published>2010-02-25T17:22:00.002-06:00</published><updated>2010-02-25T18:21:00.393-06:00</updated><title type='text'>"Single Target Healing"</title><content type='html'>Today, while scanning over the blue-tracker over at MMO-Champion, I saw that Ghostcrawler addressed some posts about Disc Priests.&lt;br /&gt;&lt;br /&gt;Personally, I'm not a huge fan of Ghostcrawler.  I think it's great that he is a presence on the community forums to show that the Devs &lt;span style="font-style: italic;"&gt;do&lt;/span&gt; indeed read them... but sometimes, I get the impression that he posts just for the sake of posting, and actually puts more fuel on the flames, so to speak.  I'm also not a huge fan of the "shotgun approach" they seem to have taken with class balance over the last expansion, and then applying hotfixes to fix their mistakes when a nerf/buff doesn't perform the way they expect.&lt;br /&gt;&lt;br /&gt;All that aside, I have to applaud him today with his responses to the Disc Priest threads, because as a player who has played as a healing Priest since launch and is perfectly happy with the way the class is now... he nailed his description of a Disc Priest's role.&lt;br /&gt;&lt;br /&gt;His description of a Disc Priest's specialization is:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span class="blue"&gt;&lt;div class="rplol" id="rp_16"&gt; "&lt;span style="font-style: italic; color: rgb(51, 102, 255);"&gt;Discipline priests specialize in single-target heals and damage prevention. They are nonetheless fairly well rounded and have some fun tools, such as Power Infusion and Pain Suppression. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(51, 102, 255);"&gt;They are awesome and in some cases borderline overpowered. :)&lt;/span&gt;"&lt;br /&gt;&lt;/div&gt;&lt;ins&gt;&lt;/ins&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;I'm willing to bet that one of those cases he is referring to where we are borderline overpowered is the Lich King encounter.&lt;br /&gt;&lt;br /&gt;Any Disc Priest who has healed that fight knows &lt;span style="font-style: italic;"&gt;exactly&lt;/span&gt; what I'm talking about.  PW:S makes the LK's &lt;span style="font-style: italic;"&gt;Infest&lt;/span&gt; ability practically trivial... whereas it would normally be an incredibly difficult ability to heal through, considering the other things happening during the fight at the same time.&lt;br /&gt;&lt;br /&gt;Ghostcrawler also addresses "Single Target Healing."  This quote alone makes me respect GC a whole lot more than I had prior to reading it, and goes to show that an overwhelming number of Priests in the WoW community (at least the ones who post on the boards) have absolutely no clue about the amount of potential the Priest class has.&lt;br /&gt;&lt;br /&gt;The quote I'm referring to is:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: rgb(51, 102, 255);"&gt;"&lt;span class="blue"&gt;Yep. Perhaps I should have said "single-target HEALING" since unglyphed PW:S isn't technically a heal. But any Disc priest who is trying to heal multiple people at once is probably doing it wrong. You can raid heal effectively by targeting one person at a time, and that's what Disc priests do. Shaman and Holy priests can heal several people simultaneously."&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The part of the quote that I feel most of the Priest community cannot seem to wrap their brains around is "You can raid heal effectively by targeting one person at a time..."&lt;br /&gt;&lt;br /&gt;The term "Single Target Healing" does not mean you are limited to healing solely the Main Tank.  Yes, the MT is probably the person taking the single &lt;span style="font-style: italic;"&gt;most&lt;/span&gt; amount of damage... but no where is there a law saying that limits you as a Disc Priest to healing solely that one person.&lt;br /&gt;&lt;br /&gt;Again, I will refer to the Lich King encounter and his &lt;span style="font-style: italic;"&gt;Infest&lt;/span&gt; ability.  Infest, for those of you that have not had the chance to face the Lich King, is an ability that hits the entire raid for ~7-8k, and applies a DoT that increases in power every second it's up.  The only way to remove &lt;span style="font-style: italic;"&gt;Infest&lt;/span&gt; is to get the target back up above 90% HP.  He does this ability every 30 seconds or so during the first two non-transition phases of the encounter.&lt;br /&gt;&lt;br /&gt;What makes Disc so great for this is our ability to pre-shield the entire raid with PW:S.  If you're doing the encounter correctly, the rest of the raid, aside from the MT's, should not be taking a huge amount of damage during these phases, which means you can reliably keep PW:S up on the raid in preparation for the &lt;span style="font-style: italic;"&gt;Infest&lt;/span&gt;.  With iLevel 232 gear and above, PW:S is strong enough to absorb most (if not all) of the &lt;span style="font-style: italic;"&gt;Infest&lt;/span&gt;, meaning it does no damage to the raid... and that means it does not apply the DoT, since the targets never go below 90% HP.&lt;br /&gt;&lt;br /&gt;Anyone who does not consider this "Raid Healing" in an encounter like this, needs their head examined, IMO.&lt;br /&gt;&lt;br /&gt;The Lich King is not the only encounter in which Disc Priests can excel at "raid" healing.  During Dreamwalker, in ICC... the healer's hay-day because they get to "dps" the boss... I raid heal, as Disc.  I'll post our guild's kill the other night of Dreamwalker below, and if you watch, I never cast one single heal on the Dragon... but I'm responsible for keeping the entire raid up.&lt;br /&gt;&lt;br /&gt;Ghostcrawler's description of us being able to raid heal, only by doing it by selecting single targets, is spot on... but this is not a "new" concept.  Prior to Burning Crusade, the only "AoE" heals in the game were PoH, Holy Nova, and Chain Heal.  There was no CoH, or Wild Growth back then.  Unless you were a Shaman... (which Alliance did not have at the time), most of your "raid" healing came from, you guessed it, selecting single targets.&lt;br /&gt;&lt;br /&gt;Here's the Dreamwalker video.  I'll try to remember to record a Lich King video this week (I forgot to hit record last week) and get that posted once I have it.  Remember to watch the video in HD... it looks better.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LRTjr3MZ-60&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LRTjr3MZ-60&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-822110261551000679?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/822110261551000679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/02/single-target-healing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/822110261551000679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/822110261551000679'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/02/single-target-healing.html' title='&quot;Single Target Healing&quot;'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5785490232513286823</id><published>2010-02-17T16:52:00.002-06:00</published><updated>2010-02-17T17:30:13.082-06:00</updated><title type='text'>The Lich King:  Finally, a boss worth fighting.</title><content type='html'>I have made multiple posts about different player mindsets and reasons why people spend time playing a game like WoW.  Some play it casually, some much more hardcore.  Some play it to do quests, to level, to get achievements.... others do it to raid.&lt;br /&gt;&lt;br /&gt;I am one of those players who plays WoW to raid.&lt;br /&gt;&lt;br /&gt;That being said, since the release of WotLK, I have found myself &lt;span style="font-style: italic;"&gt;extremely&lt;/span&gt; disappointed in the end-game raid content released during this expansion. &lt;br /&gt;&lt;br /&gt;It simply wasn't very... epic (imo), or as challenging as I would have liked it to be.  Don't get me wrong... I completely understand the reasoning behind Blizzard going the route they did with Wrath, and making the content more accessible.  I just wished the "hard" modes for most of the encounters would have been a little *more* challenging.&lt;br /&gt;&lt;br /&gt;That is... until the badass big-boy himself... the Lich King, aka Arthas.&lt;br /&gt;&lt;br /&gt;This encounter, lasting 15+ minutes is, in my opinion, sure proof that the boss devs over at Blizzard have &lt;span style="font-style: italic;"&gt;not &lt;/span&gt;lost their nerve and still know how to make an epic &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; extremely challenging fight like Chromaggus, Kael, Vashj, and Mu'ru.&lt;br /&gt;&lt;br /&gt;In fact, since the formation of the current guild that I'm in, I believe (and I hope my guildies correct me if I'm wrong) the Lich King is the first &lt;span style="font-style: italic;"&gt;normal mode&lt;/span&gt; boss that has taken us &lt;span style="font-style: italic;"&gt;more &lt;/span&gt;than two full nights of attempting to get down.  In my opinion, this is a &lt;span style="font-style: italic;"&gt;good&lt;/span&gt; thing.  It keeps the game challenging, as well as interesting.  It also makes the feeling when you finally get the bad boy down, &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; much more fulfilling.&lt;br /&gt;&lt;br /&gt;I was asked by one of my guildies the other day if I thought the fact that we hadn't gotten the Lich King down yet would cause tension and frustration amongst the members (keep in mind we're used to rickrolling normal-mode bosses the first or second night).  Personally, I would have been incredibly disappointed if we &lt;span style="font-style: italic;"&gt;had&lt;/span&gt; gotten the Lich King down in our first couple nights of attempts.  If we had gotten him down the first, or even second night, it would have shown that while the Lich King has a badass model, and his sword looks really cool... he's no different than any other boss the devs have thrown at us since Wrath.&lt;br /&gt;&lt;br /&gt;If there is frustration amongst the members, I don't feel that it's due to the fact that we haven't killed the Lich King yet, but due to the fact that we hold ourselves and each other to extremely high standards of play.  If we don't constantly uphold those standards, people get frustrated.  It's expected, and one of the things we've built the guild around.  Peer accountability is a huge factor within our guild, and we like it that way.  It may not work for all guilds, but it works (and has worked) here.  If there's a problem, instead of letting it fester because no one's willing to say anything, we address it, and take care of it.  Things like making stupid mistakes repeatedly, or missing a raid with no warning while we're excited about a boss like the LK can cause just as much frustration as failing to down a boss itself.&lt;br /&gt;&lt;br /&gt;Potential frustrations aside, the fact that we haven't gotten the Lich King down yet, makes the boss special.  He's challenging, the fight itself is epic, and the RP (even though the beginning stuff gets a little old after the 32nd attempt) makes it feel like the player is actually part of a huge moment in WoW lore.  Add all those things up with the fact that he &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; incredibly challenging, means that it will be a truly awesome moment for us when we get him down.  When we get him down, I fully expect to hear octaves from Thraxx' voice that I haven't heard since his dagger dropped for him off Ragnaros.&lt;br /&gt;&lt;br /&gt;While we haven't gotten him down yet, we're getting there, and I am fully expecting to get the Lich King down tomorrow... and if for some reason we're not able to, it's just another reminder that we &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; fighting the most powerful being currently in existence on Azeroth... it shouldn't be a cakewalk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5785490232513286823?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5785490232513286823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/02/lich-king-finally-boss-worth-fighting.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5785490232513286823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5785490232513286823'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/02/lich-king-finally-boss-worth-fighting.html' title='The Lich King:  Finally, a boss worth fighting.'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-139069221938470079</id><published>2010-01-25T15:44:00.003-06:00</published><updated>2010-01-25T17:54:37.011-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='healing assignments'/><category scheme='http://www.blogger.com/atom/ns#' term='fundamentals'/><title type='text'>Shooting yourself in the foot...</title><content type='html'>/Begin Rant&lt;br /&gt;&lt;br /&gt;While watching the NFC Playoff game last night, and watching MN essentially shoot themselves in the foot by turning over the ball so many times and losing a game they should have won... it got me thinking about WoW, and how the same type of thing often happens during raids.&lt;br /&gt;&lt;br /&gt;Granted, in WoW, there are no such things as fumbles or interceptions... there are still many things that raid members, regardless of how experienced they are, do (or don't do) that can cause your raid to essentially shoot itself in the foot and fail at what it set out to do...&lt;br /&gt;&lt;br /&gt;Although... things like bad calls, and poor clock management are at times a very real thing in WoW.&lt;br /&gt;&lt;br /&gt;What can be done to prevent things like this from happening?  Just as remembering the &lt;span style="font-style: italic;"&gt;fundamentals&lt;/span&gt; like protecting the ball, and not throwing cross-field can keep you from losing a football game, remembering the &lt;span style="font-style: italic;"&gt;fundamentals&lt;/span&gt; of healing (or whatever role you play in a raid) can keep you from walking away from a raid night without a boss kill.&lt;br /&gt;&lt;br /&gt;What healing fundamentals am I referring to?  Things like sticking to your healing assignment (if given one), healing &lt;span style="font-style: italic;"&gt;smart&lt;/span&gt; instead of healing to "pad the meters," and managing your mana/cooldowns.&lt;br /&gt;&lt;br /&gt;As a healer, if you do not stick to these "fundamentals" while raiding, it's likely that someday it'll come to haunt you.  Sure... you may look like a superstar for a while, healing everyone in the entire raid, spamming heals on everyone, dominating the healing meters.  But... come that time where you were supposed to be AoE raid heals for the raid and a raid member dies to AoE while you were spamming heals on the MT.... or &lt;span style="font-style: italic;"&gt;&lt;/span&gt;you use your Divine Hymn early and don't have it when you truly need it...  these types of behaviors are likely going to wipe the raid, and there really isn't any excuse for it.&lt;br /&gt;&lt;br /&gt;We, as healers, have truly been spoiled during WotLK raiding.  Anyone who has been raiding since Molten Core, remembers the days of healer rotations on Twin Emps, fights like Major-Domo which required upwards of 5 tanks with specific healers and assignments... or fights like Chromaggus, where the MT was often out of LOS, so &lt;span style="font-style: italic;"&gt;only&lt;/span&gt; the assigned healers &lt;span style="font-style: italic;"&gt;could&lt;/span&gt; heal him/her.  Back then, you had to &lt;span style="font-style: italic;"&gt;trust&lt;/span&gt; that the other healers in the raid would do their job, and be able to heal their assigned target, just like they were trusting you to do yours.  Often times, you wouldn't even be able to "back them up" if you wanted to, due to range, LOS, or mana constraints.&lt;br /&gt;&lt;br /&gt;Now days, most raids don't even require healing assignments, and can be healed with the "everyone just heal everyone" approach.  Every once in a while though, especially while working through new content, there comes a time where the raid may &lt;span style="font-style: italic;"&gt;need&lt;/span&gt; specific healing assignments and CD's used at a certain time in order to succeed... and if you don't stick to your game, you may well blow it for the entire raid.&lt;br /&gt;&lt;br /&gt;This is not just a healer rant.  Every class and role has their own &lt;span style="font-style: italic;"&gt;fundamentals&lt;/span&gt; in terms of raiding that need to be done in order to succeed... the healer ones just hit closest to home.   Tanks need to make sure they're always keeping the mobs turned the right direction, or taunting/kiting/inturupting when they need to.  DPS need to make sure they're DPSing the correct targets at the right time, and switching at the right times, or stopping DPS at the right times, as well as doing things like inturupts, dispells and spellsteals.&lt;br /&gt;&lt;br /&gt;Stick to the &lt;span style="font-style: italic;"&gt;fundamentals&lt;/span&gt; as a raider, even if you may not necessarily &lt;span style="font-style: italic;"&gt;need&lt;/span&gt; to in order to beat the content, and you'll end up being a much better player for it... because the behavior will already be habit when you &lt;span style="font-style: italic;"&gt;need&lt;/span&gt; it to be, instead of having to &lt;span style="font-style: italic;"&gt;learn&lt;/span&gt; it on the fly when you actually need to use it.&lt;br /&gt;&lt;br /&gt;/End Rant&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-139069221938470079?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/139069221938470079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/shooting-yourself-in-foot.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/139069221938470079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/139069221938470079'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/shooting-yourself-in-foot.html' title='Shooting yourself in the foot...'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-4030166974900667963</id><published>2010-01-21T12:33:00.002-06:00</published><updated>2010-01-21T14:40:58.736-06:00</updated><title type='text'>Battle of the Stats:  Haste vs Crit</title><content type='html'>While not nearly as epic of a battle as the impending &lt;span style="font-style: italic;"&gt;Vikings/Colts&lt;/span&gt; Super Bowl is gonna be (sorry, I had to do it)... it's time to see which is more popular for priests... haste, or crit.&lt;br /&gt;&lt;br /&gt;Today, bored beyond belief while spending hours in a hospital waiting room at obscene hours of the morning, I had the opportunity to catch up on many of the forums/blogs out there that I have been missing out on over the last few months.&lt;br /&gt;&lt;br /&gt;One of the hot topics that I have seen on many of these forums and blogs, especially in regards to Priests, is the seemingly endless debate about which stat is "better"... Haste, or Crit.&lt;br /&gt;&lt;br /&gt;First off, a disclaimer:  I am not about to go and say that either stat is "best" for a spec/class, or that people who do not choose to gear the same way that I do are "noobs" and need to "L2Gear."  People thinking that the way &lt;span style="font-style: italic;"&gt;they &lt;/span&gt;do something is the &lt;span style="font-style: italic;"&gt;only&lt;/span&gt; way to do something and anyone who thinks or does otherwise is stupid, seems incredibly closed minded to me.  This age of WoW is not the age of Sunwell Plateu or Vanilla Naxx, and while there may be math and theorycrafting to "support" why a stat may or may not be slightly better than another, this type of micromanaging simply isn't required for WoW in this day and age... even if you're raiding hard-modes.  Don't misunderstand me... there &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; ways of gearing that are &lt;span style="font-style: italic;"&gt;bad&lt;/span&gt;, like a Priest gemming Strength or AP.  My point is, that if something works for you, and your raid isn't getting pwned and the bosses you're going after are falling over... chances are you're doing something right... regardless of the math and theorycrafting that may or may not directly support something you choose to do.&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Keep in mind that the problem with theorycrafting vs actually testing something yourself is that while theorycrafting, most people do not factor in individual aspects of boss fights.  Things like having to move out of the Giant Big, or kite a giant slime... or having to switch to raid heals while a druid battle rezzes etc. are simply not things that most folks think about when trying to theorycraft.  This is the problem with strictly going by the math as well.  Most of the time when things like this are calculated strictly by "going by the numbers" it assumes that the situation is &lt;span style="font-style: italic;"&gt;always&lt;/span&gt; optimal.... and we all know the situation is &lt;span style="font-style: italic;"&gt;rarely&lt;/span&gt; optimal.&lt;br /&gt;&lt;br /&gt;The post in question that spawned this whole tirade, was a post about someone going for straight haste and having 1100 haste.  It was on the WoW Priest forums, and can be located &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748775122&amp;amp;sid=1"&gt;here&lt;/a&gt;.  The second response to the OP, in its entirety was simply someone typing the word: "BAD".  &lt;span style="font-style: italic;"&gt;This&lt;/span&gt; is the exact type of attitude that I'm referring to above.  The poster obviously doesn't agree that extreme haste is a good way to go, but instead of giving helpful or useful feedback to support &lt;span style="font-style: italic;"&gt;why&lt;/span&gt; he/she may think that way, or help answer the OP's question... they simply type "BAD."&lt;br /&gt;&lt;br /&gt;This is not what &lt;span style="font-style: italic;"&gt;this &lt;/span&gt;post is about.  I have a very specific goal in mind in terms of my gear, and I am simply curious to see what other priests out there are doing with their gear, and &lt;span style="font-style: italic;"&gt;why&lt;/span&gt; they go that route.  I know there are many ways to play a Priest, and with those many ways of playing also comes many ways of gearing.  I'm also simply curious about which stat is more &lt;span style="font-style: italic;"&gt;popular&lt;/span&gt; amongst priests.&lt;br /&gt;&lt;br /&gt;Personally, I prefer crit over haste being Discipline specc'ed.  While I do feel that Haste is a very important stat, when it comes down to Crit and Haste being the sole deciding factor on a piece of gear, the piece that favors Crit is likely to win out.&lt;br /&gt;&lt;br /&gt;My reasons for this are mainly due to the Divine Aegis talent, where the more I crit, the more damage I mitigate.  Divine Aegis also stacks, which also benefits from multiple crits.  Having 3/3 in Imp. Flash heal also adds an additional 15% chance to crit when your target is below 50% hp, along with 5/5 in Holy Specialization adds another 5% chance to crit.  When raid buffed, my Crit % for heals is sitting at ~45%, and 60% on my FH if the target's below half hp.  Believe me... when the target is below 50% hp, it's a nice time to snag a crit.  Gaining crits in those types of situations also saves mana, because many times I end up not having to cast more than once to get them back to full.&lt;br /&gt;&lt;br /&gt;Crit, along with the PW:S glyph, also greatly helps out when having to play the "mobile healer" and having to heal while on the run.  I've seen the PW:S glyph crit for 4k, which is nothing to sneeze at for being an instant heal I can cast while running.  This "heal" also does not directly benefit from haste due to the Weakened Soul debuff preventing from casting another shield on the same target.&lt;br /&gt;&lt;br /&gt;Haste is still a favored stat, but it isn't something that I gem for.  I do however try to get as many pieces with &lt;span style="font-style: italic;"&gt;both&lt;/span&gt; haste and crit on it as I possibly can, but I try to shy away from pieces with strictly haste unless the other stats on it make it a clear upgrade in other areas.  I will however take a piece with haste and no crit if it doesn't have Spirit.  Like I've posted before, I feel that Spirit, for a Disc priest, is a complete waste of a stat when it comes to any gear above Nax, making Haste a much better option.&lt;br /&gt;&lt;br /&gt;I also keep haste pieces of gear around for the times when I'm required to spec Holy.  I view Haste for Holy the way I view Crit for Disc.  They're both good, but for Holy, I see Haste as more important.&lt;br /&gt;&lt;br /&gt;So, for me... Crit &gt; Haste, with Haste still being very important for Disc, and Vice Versa for Holy.&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-4030166974900667963?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/4030166974900667963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/battle-of-stats-haste-vs-crit.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4030166974900667963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4030166974900667963'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/battle-of-stats-haste-vs-crit.html' title='Battle of the Stats:  Haste vs Crit'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-2771157391292391323</id><published>2010-01-19T13:22:00.002-06:00</published><updated>2010-01-19T15:34:20.566-06:00</updated><title type='text'>Does Elitism run rampant in WoW?</title><content type='html'>First, before I get into the meat and potatoes of this post, I'm going to make an admission... and no, it has nothing to do with "elitism"...&lt;br /&gt;&lt;br /&gt;I admit that when I started this "priest" blog, I did not realize just how &lt;span style="font-style: italic;"&gt;difficult&lt;/span&gt; it would be to come up with interesting, informed, and original posts about priests.  Seriously... I've been wracking my brain for the last few days, trying to come up with &lt;span style="font-style: italic;"&gt;something&lt;/span&gt; priest related to blog about.  The way I see it, is the Priest class in WoW, has not really received any major changes in almost a year.&lt;br /&gt;&lt;br /&gt;There really isn't anything to theorycraft about (imo) that hasn't already been beaten to death on other blogs/forums, there hasn't really been anything special about the ICC bosses (so far released) that requires anything different than any other raid boss out there at the moment, and so far, none of the gear from ICC (aside from T10 which I've already touched on) is really all that game-changing (aside from Rotface's Trauma, but I'm waiting until I actually &lt;span style="font-style: italic;"&gt;get &lt;/span&gt;it to post about it).&lt;br /&gt;&lt;br /&gt;So...... that being said, I figured I'd post about something else WoW-related that I've been thinking about.&lt;br /&gt;&lt;br /&gt;Yesterday, MMO-Champion linked a video on their homepage from G4 called the "MMO Report."  This is not the first time MMO-Champion has linked an installment of this report on their homepage, but for me, it was the first time I had actually watched it.  Overall, it wasn't all that impressive.  It was a rundown of MMO related headlines from the week, with a one-liner thrown in after each where the host tried desperately to be funny (and failed). &lt;br /&gt;&lt;br /&gt;There were two WoW-related blurbs on this MMO Report, the first about some 16 year old kid who got a 40-something woman to meet him in some hotel, and the second which highlighted MMO-Champion's feature of the WoW-addon "Elitist Group."&lt;br /&gt;&lt;br /&gt;The first story, aside from being a bit disturbing, I didn't really care about.  The second caught my attention not because a member of my guild recently started using the addon mentioned, but because of the remark that the host threw in afterwards, which was along the lines of how "WoW-nerds" love to "verbally eviscerate" fellow players for "simple in-game mistakes."&lt;br /&gt;&lt;br /&gt;I'm not going to try and deny that this type of behavior doesn't happen, because it does... sometimes, quite often in some cases.  I'm sure that my guild members and I are guilty of our share of "verbally eviscerating" fellow players for "simple in-game mistakes."  Does that make someone "elitist" by default? &lt;br /&gt;&lt;br /&gt;In my opinion, no.&lt;br /&gt;&lt;br /&gt;"Simple in-game mistakes" will happen, I (and probably &lt;span style="font-style: italic;"&gt;most &lt;/span&gt;of the members of Parabola)&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt; understand that.  They happen to me, more often than I like to admit.  From my experience though, most of us are pretty good about letting a mistake slide &lt;span style="font-style: italic;"&gt;without&lt;/span&gt; the "verbal evisceration" if that's what it was... a simple mistake.&lt;br /&gt;&lt;br /&gt;Mistakes are meant to be learned from though, and if the &lt;span style="font-style: italic;"&gt;same&lt;/span&gt; "simple in-game mistake" keeps happening over, and over... and over....  &lt;span style="font-style: italic;"&gt;That's&lt;/span&gt; when the "verbal evisceration" usually comes in during our raids.  There &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; a difference between a "simple in-game mistake" (which happens occasionaly) and not paying attention and standing in the Giant Big... over... and over... and over even after your name is called.&lt;br /&gt;&lt;br /&gt;This post may (in some people's eyes) make me look like an "elitist," but I don't feel that I am.  I simply have specific expectations from players who choose to raid with Parabola (and I'm not even the raid leader).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;1.)  Be on-time, and be prepared.&lt;/span&gt;&lt;/span&gt;  This should not just apply to raiding.  Punctuality is important in all aspects of life... why should it be any different for a video game?  If you're raiding and you're late... you're either holding up nine people, or 24 other people.  Take some initiative and if the raid starts at 6:30, be at the raid and &lt;span style="font-style: italic;"&gt;ready to raid&lt;/span&gt; at 6:30... not logging on at 6:30 and asking for a summon.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;2.)  Pay attention to what's going on around you.&lt;/span&gt;&lt;/span&gt;  Either in-game, or on vent.  Pay attention to what's being said by the raid leader... most raid leaders don't enjoy having to repeat themselves 23 times, and can lead to some early "verbal evisceration" even before mistakes are made.  Also, pay attention to what's happening to your character in-game.  If you die due to standing in the Giant Big too long, don't blame the healer... blame yourself for not watching your feet and moving.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;3.)  Know what your role is.&lt;/span&gt;&lt;/span&gt;  If you're healing, know who you're supposed to be healing.  If you're a tank, know what you'll be tanking, and when.  If you're a DPS, know what you're supposed to DPS and when, and manage your hate accordingly.  Most important of all for this point... if you &lt;span style="font-style: italic;"&gt;don't&lt;/span&gt; know or are unclear on something, ASK... &lt;span style="font-style: italic;"&gt;hopefully it was not something that was said on vent already and you just weren't paying attention.&lt;/span&gt;  You don't necessarily have to ask the Raid leader either... ask someone else of your same Role, and they may be able to explain something more role-specific than the RL did.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;4.)  Most of all (and this probably sounds like the most "elitist" expectation), know &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;how &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;to raid.&lt;/span&gt;&lt;/span&gt;  Don't misunderstand me, this is not a "L2Play" expectation.  There are very specific things that players need to know how to do in order to successfully raid.  Every role in the game changes a bit when it is in a raid environment vs a 5-man.  Be aware of what you need to do differently as your class in a raid setting.  Things like paying closer attention to your surroundings, managing your mana and threat, or not going out of range of heals.  Don't go into ICC without ever having running a raid in your life and expect to know what you're doing...  There are reasons why other raids came before it.  If your DPS/Healing/Threat is significantly lower than what you should be at for your gear level... chances are you may be doing something wrong and someone's likely to call you out on it.  We're in IceCrown Citadel, and ICC is not the place to learn how to raid... that's what Nax, Sarth, and Ulduar are for.  In most cases, it's nothing personal... but we are here to succeed, not carry people through content.  If you notice that you're significantly behind someone of the same class/role with similar gear... ask them what you may be doing wrong.  I know personally I'm much more understanding when I know that you're actually &lt;span style="font-style: italic;"&gt;trying&lt;/span&gt; to improve vs just being content in being carried.&lt;br /&gt;&lt;br /&gt;So... back to the original point of the post.  &lt;span style="font-style: italic;"&gt;Does&lt;/span&gt; "elitism" run rampant in WoW?  I think it again comes down the different &lt;span style="font-style: italic;"&gt;mindsets&lt;/span&gt; of the players who play WoW, and I made a post about this a few weeks ago.  With 11 million people playing one game, you are going to have players of varying skill levels, as well as varying mindsets.  It's a fact.  Some players &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; more &lt;span style="font-style: italic;"&gt;skilled&lt;/span&gt; than others.  The folks in guilds like Ensidia and others getting world firsts... are far more &lt;span style="font-style: italic;"&gt;skilled &lt;/span&gt;than most players.  There are also those players (and we've all seen them) that can't seem to see the big flaming patch of ground they're standing in... who are &lt;span style="font-style: italic;"&gt;less&lt;/span&gt; skilled than most.&lt;br /&gt;&lt;br /&gt;In my half-decade of playing, I feel that "elitism" (or what appears to most as elitism) usually shows up when people of drastically different mindsets meet.  This can either be within a group/raid, in Trade-chat, or even sometimes in Guild Chat.  What most people (from what I've seen) think is "elitism" is actually just people having expectations (usually about raiding) that clash drastically.&lt;br /&gt;&lt;br /&gt;I have no doubts that I would appear to be "elitist" to someone who does not have the same expectations about a raid as I do... does this mean that I'm "elitist" and think I'm "better" than they are?  Absolutely not.  I'm a firm believer that everyone should raid in whatever way gives them the most enjoyment.  Having specific expectations does not make one elitist, as long as you don't expect things from others that you don't do yourself.  I don't think I'm "better" than anyone because of the way I choose to play... I know and understand that the type of raiding I enjoy isn't for everyone.  I love a challenge and think fast-paced hard-core raiding is fun, whereas others may enjoy a relaxed pace.  It's nothing personal, it just all goes back to different mindsets and what people are playing the game to do.  I feel it's better to set the expectations early, so all the raiders know what's expected instead of just "verbally eviscerating" people after they haven't lived up to something they didn't know they weren't doing.&lt;br /&gt;&lt;br /&gt;"Simple in-game mistakes," like accidentally cleansing the Abom controller on Putricide (oops) or forgetting to taunt because there's a football game on TV, happen to all of us.  They only really become a problem when the &lt;span style="font-style: italic;"&gt;continue&lt;/span&gt; to happen and you don't try to make an effort to &lt;span style="font-style: italic;"&gt;keep&lt;/span&gt; it from happening again.&lt;br /&gt;&lt;br /&gt;I'm pretty confident that with 11 million players, there are just as many "lazy" players who never try to get better as there are "elitists" who &lt;span style="font-style: italic;"&gt;actually &lt;/span&gt;think they are "better" than everyone else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-2771157391292391323?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/2771157391292391323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/does-elitism-run-rampant-in-wow.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2771157391292391323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2771157391292391323'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/does-elitism-run-rampant-in-wow.html' title='Does Elitism run rampant in WoW?'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-6069338732112610449</id><published>2010-01-14T13:18:00.002-06:00</published><updated>2010-01-14T13:24:10.975-06:00</updated><title type='text'>New Armory Features</title><content type='html'>The WoW Armory got a pretty nifty update today, which allows you to do this:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.wowarmory.com/character-model-embed.xml?r=Bladefist&amp;amp;cn=Mongrr&amp;amp;rhtml=true" width="321" frameborder="0" height="588" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Now, everyone can see how hawt or fugly your toon is!&lt;br /&gt;&lt;br /&gt;Since /facepalm doesn't actually have an animation... this is as close as I could get.&lt;br /&gt;&lt;br /&gt;There were a few updates as well, like being able to RSS feed into a character's activity, which can be useful for things like guild recruitment, etc..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-6069338732112610449?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/6069338732112610449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/new-armory-features.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6069338732112610449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6069338732112610449'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/new-armory-features.html' title='New Armory Features'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-4934977000949139365</id><published>2010-01-13T20:37:00.002-06:00</published><updated>2010-01-13T20:49:53.011-06:00</updated><title type='text'>The Problem with long boss encounters...</title><content type='html'>To be completely honest, I enjoy long boss encounters.&lt;br /&gt;&lt;br /&gt;I love having to manage mana to make it last upwards of 7-10 minutes... I enjoy utilizing ability cooldowns to their max potential... and I truly enjoy the feeling of accomplishment when you overcome a long and challenging boss.&lt;br /&gt;&lt;br /&gt;What I do &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; enjoy, is having to find music for the FRAPS video for long boss encounters. -.-&lt;br /&gt;&lt;br /&gt;I enjoy recording the videos for our guild, and I enjoy &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; using that boring techno that many videos use... but picking out music is not as easy as one may think.  First, the music has to fit into the time of the video.  If it's too short, you either have "dead air" or you have to fill it with another track.  The more tracks you have, the more likely you are to pick something that Youtube doesn't agree with, and have it muted once it's uploaded.  If you pick something too long, it either gets cut off (which bugs the hell outta me) or you have "dead air" at the end of your video.&lt;br /&gt;&lt;br /&gt;Our guild got Putricide last night, and it was epic, and incredibly fun.  I even treated my guildies with the sandbox tiger after the boss went down.  Now tonight I am having difficulties finding music long enough to fit the video.&lt;br /&gt;&lt;br /&gt;The video is 7:38, and the closest I got was 7:05 for stuff I haven't used yet... so there's some boring dead air in the vid... but not so much that it's &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; annoying... in my opinion, anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-4934977000949139365?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/4934977000949139365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/problem-with-long-boss-encounters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4934977000949139365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/4934977000949139365'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/problem-with-long-boss-encounters.html' title='The Problem with long boss encounters...'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5189431135487983201</id><published>2010-01-06T15:04:00.005-06:00</published><updated>2010-01-06T16:15:27.968-06:00</updated><title type='text'>Priest T10 4pc bonus... worth the hassle?</title><content type='html'>Ever since the stats/bonuses for the Priest's T10 set were released, I have been trying to decide whether or not I like the 4pc bonus.  Keep in mind, while I do respec Holy for a fight here and there, I primarily raid as Discipline.&lt;br /&gt;&lt;br /&gt;The bonus reads as follows:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"(4)Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells."&lt;/blockquote&gt;&lt;br /&gt;Upon first glance, you may have the same initial reaction that I did in thinking that it'd be really cool to have my Penance CD reset after a flash heal. &lt;br /&gt;&lt;br /&gt;After thinking about it over the last few weeks, I've come to the conclusion that there are two major problems with this set bonus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1.)  It relies on a &lt;span style="font-style: italic;"&gt;proc&lt;/span&gt; in order to reset a Cooldown, on a key spell.&lt;/span&gt;  This is a problem because any priest worth his/her salt already knows how to play well with those set cooldowns in place, and works around them.&lt;br /&gt;&lt;br /&gt;I'm not saying that I would ever complain about my Penance CD being reset... but the problem comes when people start &lt;span style="font-style: italic;"&gt;relying on &lt;/span&gt;or getting used to that Penance CD being reset. &lt;br /&gt;&lt;br /&gt;If you get too used to that Penance CD being gone 20% of the time, and then change out some gear... your tanks or raid members may not be too pleased with you.&lt;br /&gt;&lt;br /&gt;Personally, I've never been one to rely on procs.  Like any other proc in the game, it'll be nice when it happens, but you should always plan on playing as though the proc isn't there... and just react when it is.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2.)  The amount of "wasted" stats on your gear you need to go through in order to get the 4pc bonus.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;As I said above, I primarily raid as Discipline.  As such, it is my opinion that Spirit, as a stat, is &lt;span style="font-weight: bold;"&gt;completely worthless&lt;/span&gt;. (as a priest raiding current content, keep in mind)&lt;br /&gt;&lt;br /&gt;As a Discipline priest, aside from Meditation, there are no talents that benefit from high Spirit&lt;span style="font-style: italic;"&gt;&lt;/span&gt;.  With the way the game is setup right now in terms of raiding, and gear, Mana is not enough of an issue to stack your spirit in order to benefit more from Meditation.  You'll get spirit from other sources, there's no need to stack for it.  As Discipline, it should be very rare that you ever find yourself outside of the FSR to &lt;span style="font-style: italic;"&gt;actually &lt;/span&gt;benefit from straight Spirit regen.   Meaning, that unlike Holy, Spirit does &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; increase your spellpower, nor does it &lt;span style="font-style: italic;"&gt;noticeably &lt;/span&gt;increase your mana regen.&lt;br /&gt;&lt;br /&gt;As Discipline, most of my mana regen comes from Rapture, and my PW:S being absorbed.... thus making Intellect, a much more valuable stat.  Intellect increases my mana pool, making Rapture return more mana.  Intellect also increases critical chance on spells, making Divine Aegis proc more often, providing more damage prevention.  Intellect also passively increases your mana regen, along with spirit.&lt;br /&gt;&lt;br /&gt;My point is, in order to receive the 4pc Tier10 bonus, you have to be wearing four of those pieces (duh).  At the lowest ilevel, the priest T10 items have &lt;span style="font-weight: bold;"&gt;406&lt;/span&gt; total Spirit on the items.  Granted, you don't have to wear all five pieces, but at the lowest, the gloves and shoulders, both have 71 spirit... that's a lot of what I would consider a "waste" of a stat, just for a 4pc bonus that I consider pretty mediocre. &lt;br /&gt;&lt;br /&gt;Now, the 2pc T10 bonus is pretty nice, and worth the spirit, but the 4pc just isn't worth it for me...  Especially when you look at some of the Frost Emblem items, and Ashen Verdict crafted items that don't have the spirit, but have both Haste &lt;span style="font-style: italic;"&gt;and &lt;/span&gt;Crit on them... two stats I value much more highly than Spirit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5189431135487983201?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5189431135487983201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/priest-t10-4pc-bonus-worth-hassle.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5189431135487983201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5189431135487983201'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/priest-t10-4pc-bonus-worth-hassle.html' title='Priest T10 4pc bonus... worth the hassle?'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-3600675830018418582</id><published>2010-01-04T22:14:00.002-06:00</published><updated>2010-01-04T23:24:24.968-06:00</updated><title type='text'>WoW: 2009 Year in Review</title><content type='html'>I'd like to wish everyone a Happy New Year!  It's hard to believe that at this time last year, many people had either just very recently hit 80 in the new Wrath of the Lich King expansion, or were still leveling their way up.&lt;br /&gt;&lt;br /&gt;It's difficult to believe that I spent half of the last decade playing World of Warcraft.  This game has changed drastically since November of 2004, and 2009 (like every year since the game was released) introduced quite a few new changes to the game.&lt;br /&gt;&lt;br /&gt;Was 2009 a &lt;span style="font-style: italic;"&gt;good&lt;/span&gt; year for WoW though?  The answer to this question will be different for each and every one of the 11 million people who play this game.  From my standpoint though, here are a few of  the major wins for WoW in 2009... I'll talk about the "losses" later.&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;Wins for WoW in 2009:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;-10 and 25-player raids.&lt;/span&gt;  &lt;/span&gt;Although WotLK was released in November of 2008 with the option to run 10 and 25 player versions of the initial raid content... I feel that 2009 was where this option really took off.  In terms of the 11 million subscribers, a very small percentage of those players were actually doing a ton of raiding in 2008, so I'm chalking this option up as a win for '09.&lt;br /&gt;&lt;br /&gt;The option to be able to see content, and only having to find nine other players to fill the roles within a raid instead of 24 other players, was one of the greatest things to ever happen to WoW in my opinion.  Don't get me wrong... raiding with 40 players, and even 25 is an epic experience to be sure... but sometimes you just don't want to have to deal with that size of a group.  It also allows smaller guilds that may not always have the numbers needed to run 25's to still be able to see everything there is to see without always having to PuG.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-The Hearthstone Cooldown Reduced to 30 minutes.&lt;/span&gt;&lt;/span&gt;  This may not seem like a big deal... but it is...  It really is.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-Ulduar.&lt;/span&gt;&lt;/span&gt;  Ulduar was, in my opinion, a truly great raid instance.  It looked great, it had an interesting story leading up to it, and within it, and the bosses were very diverse and interesting.&lt;br /&gt;&lt;br /&gt;Ulduar, like Sartharion, offered "hard modes" which were the same fights... only with an added twist to make them more difficult.  This allowed the bosses to be tuned such that the more casual guilds could still down bosses, while at the same time, providing a bit of a challenge for the more hardcore guilds out there. &lt;br /&gt;&lt;br /&gt;There may be debate about whether the bosses were too hard, or too difficult, but as an instance, I feel that Ulduar was a very well done raid instance.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;-Dual Spec's.&lt;/span&gt;  &lt;/span&gt;This feature changed the way many guilds raid.  All of a sudden, "off-spec" loot becomes useful outside of PvP or doing dailies. &lt;br /&gt;&lt;br /&gt;As soon as Dual-Spec went live, everyone's toon became much more flexible in terms of what they can do both inside and outside of a raid.  Hardcore raiders could now spec for that "situational" spec that offered a talent or two that were incredibly useful in one situation... but not so useful the majority of the time.  Players also had the flexibility to have a PvE spec, as well as a PvP spec for doing battlegrounds or arenas... without having to spend obscene amounts of gold changing specs every day.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-Faction Change.&lt;/span&gt;&lt;/span&gt;  There will likely always be folks out there who "complain" about people who faction change, and whether they are "true" horde/alliance.&lt;br /&gt;&lt;br /&gt;It's a video game.  Who cares if you weren't one faction from the beginning or not.  I faction changed to Horde earlier this year... and I'm loving every minute of being a part of the Horde.&lt;br /&gt;&lt;br /&gt;Does it make me any better/worse of a player?  Nope.  I do however look a whole lot cooler, as well as feel much more like a badass because I get to have Hellscream as a leader come Cataclysm. &lt;br /&gt;&lt;br /&gt;The reason I chalk this up as a win is because never before has the game been more accessible for friends to be able to play the game together... &lt;span style="font-style: italic;"&gt;without&lt;/span&gt; having to completely re-roll.  It's also nice for those that may be getting bored with their faction and want a change of scenery.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-Built in Equipment Manager.&lt;/span&gt;  &lt;/span&gt;Not having to update an addon after a patch to manage your 19087120397 different sets of gear is a simple, and often overlooked feature that can make life much easier.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;-The "Disenchant" option on the loot roll window. &lt;/span&gt; &lt;/span&gt;It's about time... enough said.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;-The new cross-realm LFG system.&lt;/span&gt;&lt;/span&gt;  Even though it's only been out a few weeks, I feel that this new LFG system is probably the best thing to come to WoW this year... and maybe since the game was released (with the exception of raid-wide buffs, of course).&lt;br /&gt;&lt;br /&gt;For a guy like me, who hates questing but loves running instances... this system is a dream-come-true when it comes to leveling alts.&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;The LFG system doesn't only work great at level 80 either... I ran quite a few level 20-25 instances the other night.  The ability to be able to quest or do dailies instead of having to sit around in a city trying to find a group is awesome.  There seems to be a bit of a tank shortage, but hopefully that'll change with Cataclysm.&lt;br /&gt;&lt;br /&gt;The only downside of this system, is the fact that you can't be queued for Battlegrounds or Raids in the LFR system at the same time.  The Battleground restriction makes sense to me... but not being able to be queued for Raids when they are still realm specific and can take a while to form just seems counter-productive to me.  I'm sure it's due to some technical limitation... but it'd still be nice if you could be queued for both at the same time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-3600675830018418582?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/3600675830018418582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/wow-2009-year-in-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/3600675830018418582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/3600675830018418582'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/wow-2009-year-in-review.html' title='WoW: 2009 Year in Review'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-6866455647793103079</id><published>2010-01-04T16:08:00.013-06:00</published><updated>2010-01-04T16:35:54.350-06:00</updated><title type='text'>Mongrr Metal Update:  Top 10 Metal tracks of 2009</title><content type='html'>I will say that although Tool did not have a new album out this last year, overall, 2009 was a pretty good year if you're a metal fanatic.&lt;br /&gt;&lt;br /&gt;Due to the holidays pretty much being over, and I finally have some free time on my hands... I've decided to put a list of my favorite metal tracks released during 2009.&lt;br /&gt;&lt;br /&gt;This was a very hard list to narrow down... but here it goes:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;10.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SNrcX2g5tg8/S0JsVwD51II/AAAAAAAAAC4/KZ435Ce-5wI/s1600-h/scar_symmetry1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://1.bp.blogspot.com/_SNrcX2g5tg8/S0JsVwD51II/AAAAAAAAAC4/KZ435Ce-5wI/s320/scar_symmetry1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423016022241825922" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"The Consciousness Eaters" by Scar Symmetry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;9.)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JoAxnbjTI/AAAAAAAAABw/AK3D4CK3PnA/s1600-h/skyfire1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JoAxnbjTI/AAAAAAAAABw/AK3D4CK3PnA/s320/skyfire1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423011263835508018" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Esoteric" by Skyfire&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;8.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JoyCxiXnI/AAAAAAAAAB4/_SxvTiCM4nI/s1600-h/hatebreed1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JoyCxiXnI/AAAAAAAAAB4/_SxvTiCM4nI/s320/hatebreed1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423012110254890610" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"In Ashes They Shall Reap" by Hatebreed&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;7.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0Jpbu3QWdI/AAAAAAAAACA/ZOp7qImIAio/s1600-h/lamb_of_god1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0Jpbu3QWdI/AAAAAAAAACA/ZOp7qImIAio/s320/lamb_of_god1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423012826464672210" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Broken Hands" by Lamb of God&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;6.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JptyWDjcI/AAAAAAAAACI/MLJcQBbDNfs/s1600-h/all_that_remains1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JptyWDjcI/AAAAAAAAACI/MLJcQBbDNfs/s320/all_that_remains1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423013136636808642" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Before the Damned" by All that Remains&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;5.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SNrcX2g5tg8/S0Jp_uwJMYI/AAAAAAAAACQ/QzvkwtJet9E/s1600-h/chimaira1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://4.bp.blogspot.com/_SNrcX2g5tg8/S0Jp_uwJMYI/AAAAAAAAACQ/QzvkwtJet9E/s320/chimaira1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423013444910133634" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"The Venom Inside" by Chimaira&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;4.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SNrcX2g5tg8/S0JqTnaBk2I/AAAAAAAAACY/IqopTLJ1ur4/s1600-h/devildriver1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://4.bp.blogspot.com/_SNrcX2g5tg8/S0JqTnaBk2I/AAAAAAAAACY/IqopTLJ1ur4/s320/devildriver1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423013786535695202" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Resurrection Blvd." by Devildriver&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;3.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JqmVNZf8I/AAAAAAAAACg/6RLf4cySfr8/s1600-h/god_forbid1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/S0JqmVNZf8I/AAAAAAAAACg/6RLf4cySfr8/s320/god_forbid1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423014108068413378" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Stockholm Syndrome" by God Forbid&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;2.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SNrcX2g5tg8/S0JrC2iyqkI/AAAAAAAAACo/RgE4hW7P4as/s1600-h/disarmonia_mundi1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://2.bp.blogspot.com/_SNrcX2g5tg8/S0JrC2iyqkI/AAAAAAAAACo/RgE4hW7P4as/s320/disarmonia_mundi1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423014598052850242" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"Cypher Drone" by Disarmonia Mundi&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;1.)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SNrcX2g5tg8/S0JrnO4p6UI/AAAAAAAAACw/hY2WeaM4Mio/s1600-h/slayer1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 150px;" src="http://2.bp.blogspot.com/_SNrcX2g5tg8/S0JrnO4p6UI/AAAAAAAAACw/hY2WeaM4Mio/s320/slayer1.jpg" alt="" id="BLOGGER_PHOTO_ID_5423015223062292802" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;"World Painted Blood" by Slayer&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-6866455647793103079?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/6866455647793103079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/mongrr-metal-update-top-10-metal-tracks.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6866455647793103079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6866455647793103079'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2010/01/mongrr-metal-update-top-10-metal-tracks.html' title='Mongrr Metal Update:  Top 10 Metal tracks of 2009'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_SNrcX2g5tg8/S0JsVwD51II/AAAAAAAAAC4/KZ435Ce-5wI/s72-c/scar_symmetry1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-6310527875136338427</id><published>2009-12-17T13:52:00.003-06:00</published><updated>2009-12-17T15:29:48.980-06:00</updated><title type='text'>Multiple (raiding) personalities and mindsets</title><content type='html'>As I'm sure some already know, I belong to a guild that focuses solely on raiding the 10-player content in World of Warcraft.  Our guild has 11 players, and one of them was recruited (and he knew this before joining, and knows this is his role within the guild) solely as a bench player, to fill in when someone out of the regular 10 could not make it.&lt;br /&gt;&lt;br /&gt;So far, this has worked incredibly well for us.  A good number of us within the guild have been raiding together for over four years, and everyone within the guild knows his/her role, and knows what to expect out of every other player within the raid.&lt;br /&gt;&lt;br /&gt;Most important of all for a successful raiding environment like this though, is that everyone in the guild is on the same page when it comes down to what exactly they want out of the raids we do as a guild.&lt;br /&gt;&lt;br /&gt;We are all of the same &lt;span style="font-weight:bold;"&gt;mindset&lt;/span&gt; when it comes to raiding.  This is key, because there are so many &lt;span style="font-style:italic;"&gt;different &lt;/span&gt;mindsets amongst WoW players when it comes to raiding, and what each player considers "fun" for them.&lt;br /&gt;&lt;br /&gt;WoW is a game, and therefore players should actually have &lt;span style="font-style:italic;"&gt;fun&lt;/span&gt; while playing it, and should genuinely &lt;span style="font-style:italic;"&gt;enjoy&lt;/span&gt; the time they spend logged in.&lt;br /&gt;&lt;br /&gt;Over the span of the five years I have been playing this game, I have been a part of seven different guilds.  I have been an officer in five of them, and the GM of three.  Believe me when I tell you that nothing can cause more drama, issues, and tension than trying to raid with a raidforce that is made of players with different mindsets when it comes to raiding.  This issue, and this issue alone can be at the heart of the majority of different types of loot drama/disputes, it is a major culprit of creating elitist cliques within guilds, and it can cause guilds to split and cause mass exoduses... simply because raiders within a guild want different things out of their time spent raiding.&lt;br /&gt;&lt;br /&gt;If half the folks in your raid lean more toward the "hardcore" side of raiding, and the other half tend to lean toward the "casual" side of things... the two mindsets are likely to inevitably clash.&lt;br /&gt;&lt;br /&gt;Some folks in your raid may not care about how many bosses they get down in a night, and some may become frustrated with anything less than a full clear.&lt;br /&gt;&lt;br /&gt;Some may not feel that always making sure they have epic quality gems or high level enchants are important, and others may sacrifice their first-born child in order to afford the shards for a +63 spellpower enchant over the +50.&lt;br /&gt;&lt;br /&gt;Can guilds made up of players with varying raiding mindsets function and succeed at raiding.  Of this, I have no doubt.  I just feel that it is much, MUCH easier when players have similar mindsets, and all want the same things out of their raids. If your raid is made up of raiders who want the same things, and are expecting the same things out of everyone else... you can avoid the clashing (when it comes to raids) altogether.&lt;br /&gt;&lt;br /&gt;There is absolutely nothing wrong with wanting a relaxed raiding environment, nor is there anything wrong with wanting a more hardcore environment.  Everyone is different in terms of what they consider "fun."  I personally just feel that making sure you are raiding with like-minded players will ensure that &lt;span style="font-style:italic;"&gt;everyone &lt;/span&gt;in the raid is having a good time... and not some having fun, and others pulling their hair out of frustration.&lt;br /&gt;&lt;br /&gt;This is ultimately the reason why we choose to only raid 10-player content.  Finding 10 like-minded players... is much easier than finding 25.  We figured that while the gear may be better out of the 25's, the frustration of raiding with people that may not want the same things out of raiding wasn't worth it.&lt;br /&gt;&lt;br /&gt;We'll take the few ilevel points hit to our gear in order to always have a good time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-6310527875136338427?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/6310527875136338427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/12/multiple-raiding-personalities-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6310527875136338427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6310527875136338427'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/12/multiple-raiding-personalities-and.html' title='Multiple (raiding) personalities and mindsets'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-855586874367051007</id><published>2009-12-01T12:19:00.004-06:00</published><updated>2009-12-01T13:48:01.347-06:00</updated><title type='text'>Fifteen years of WarCraft... and a trip down memory lane.</title><content type='html'>First off, let me apologize for my lack of posts over the last few weeks.  It's the time of year where work consumes my life for a few months, and drains me of all the free time I once had.  Me, being the stubborn fool that I am, find myself still trying to fit in as much gaming into my day as I once did... even though I *technically* probably don't have the time for it.  It's the time of year where I pride myself on finding more and more creative ways to replace sleep with things like energy drinks, and lots... and lots... of coffee.  Tack onto that the greatness that is Dragon Age... and WoW has of late been pushed to second place on my priority list... for now.&lt;br /&gt;&lt;br /&gt;Anyhoo....&lt;br /&gt;&lt;br /&gt;If you've logged into WoW lately (which is getting harder and harder for some of us every day as we wait desperately for new content) you've likely noticed the WoW five-year anniversary achievement and your new cute Onyxia whelp pet in your inbox. (For a good time, bring the Ony whelp with to an Onyxia PuG where folks use DBM...)&lt;br /&gt;&lt;br /&gt;Also, if you've been to Blizzard's homepage or the WoW Community homepage, you've likely seen that they have put up a mini-site in recognition of the fifteen years since the WarCraft franchise was born.  At this &lt;a href="http://www.worldofwarcraft.com/wowanniversary/"&gt;mini-site&lt;/a&gt;, there is a video feature where a bunch of the well-known Blizzard Devs that have worked on the games over the years tell about their most meaningful and memorable WarCraft moments.&lt;br /&gt;&lt;br /&gt;Personally, as someone who's been playing the WarCraft games for fifteen years (that makes me feel kinda old... sad), I found this video feature incredibly interesting.  It made me feel sort of... nostalgic.  It made me stop and think about &lt;span style="font-style:italic;"&gt;my&lt;/span&gt; most meaningful and memorable WarCraft moments... and it brought me down memory lane.&lt;br /&gt;&lt;br /&gt;I have more memories about moments playing WarCraft 1,2 and 3 than I can could ever hope to list, and I still consider those games to be a few of the most entertaining games that I have ever had the pleasure of playing.  WarCraft 2 was my first true &lt;span style="font-style:italic;"&gt;multiplayer&lt;/span&gt; experience (aside from playing things like two-player Mario or other console games) that I had ever had... and although this may sound corny... I can honestly say that it changed my life.  The first time I played WarCraft 2: ToD with a bunch of buddies over the LAN, was when console and single player gaming lost most of its luster for me.  Granted, there are certainly exceptions to that, and I still enjoy some single player games (Dragon Age being a recent example) as well as many games on the console systems.  There is a reason I keep coming back to a game like WoW though... and at this point in the game, I can honestly say that it isn't due to superior content, as much as it is the people whom I play the game with.  If WoW was a Single Player game... I would have likely stopped playing about 4.5 years ago.&lt;br /&gt;&lt;br /&gt;This video also got me thinking about those "meaningful" and "memorable" moments strictly in terms of World of WarCraft.  I'd consider it a safe bet in saying that everyone has quite a few of those moments, that stand out over the years.&lt;br /&gt;&lt;br /&gt;Like I mentioned above, prior to playing WoW, I played all the other WarCraft titles.  Going into WoW, I knew the stories and lore from the previous games... I knew characters, places, knew what things had looked like from the previous games, etc..  I participated in the WoW beta... but as many folks realize from playing betas... they're not the same as playing the final, polished game.&lt;br /&gt;&lt;br /&gt;In terms of the game itself, and has nothing to do with the social aspect of the game at all... there is one moment that truly "wowed" me (see what I did there?), and that was as a new NE character, walking through that gate into Darnassus for the first time.  The ambience, look of the city, and music, just sent tingles up my spine the first time I did it.  The beta did not prepare me at all for how epic of a feeling it was walking into that city for the first time.  That and the first time ever flying over Menethil Harbor and "recognizing" the barracks there from WarCraft III was epic.&lt;br /&gt;&lt;br /&gt;Another great moment, was creating my character.&lt;br /&gt;&lt;br /&gt;During the WoW beta, I played as an Undead Mage, since mage/caster-types were what I had normally preferred in RPG's.  I wasn't a hard-core beta player... I messed around with it, and did a few quests in the starting area, explored quite a bit, and tried out new abilities as they tested them... but I didn't dedicate much time to it.  It was the beta, and like I said above... the game was not really in its finished, polished, and finalized form.  The music wasn't implemented, and there were quite a few times where you were restricted to specific areas while they stress tested.&lt;br /&gt;&lt;br /&gt;When it came time for the actual release, a buddy of mine bought it the first day, just as I did.  We created toons on the same server, and were both Human (we wanted to try alliance, since we did Horde in beta).  In our previous RPG exploits like Baldurs Gate 1 &amp;2, Icewind Dale, NWN, and Dungeon Siege to name a few, he was always the heavy hitting melee/tank characters, and I was always the mage/ranged damage dealers... and we usually flipped a coin for the healer/paladin classes.  We decided to stick with this plan, since it had always worked for us in the past.  We chose the Garona server.  He rolled a warrior, and I chose a warlock.  We had both worked that day, and after installing, downloading the initial patch, and creating our toons and thinking up names (which always tends to take longer than it really should)... we finally got to play.  We got to level 7 or 8 that night, before we had to call it a night.  &lt;br /&gt;&lt;br /&gt;The next day... the Garona server was down.  We were both a bit irked, but not really all that surprised, considering the undertaking of launching a new MMO.  We still wanted to play the game though, so we decided to start new toons on another realm that was up, and check out another one of the races, and their starting areas.  We chose to try the Night Elves on the Malygos server.  Sticking with the "plan" of he rolls melee, I roll caster, he decided on a NE Rogue.  &lt;br /&gt;&lt;br /&gt;Then we ran into a snag...  Night Elves couldn't be mages... or warlocks.  They could be druids... but a druid, after reading the description, didn't really appeal to me.  Since we were only making these toons as a temporary fix until Garona was back up... I grudgingly decided to roll a priest, since they were the only "caster" class available.  Based on the description of the priest... I remember thinking that I was glad it was only temporary.  I didn't think I was going to enjoy it much, since I thought I was getting "stuck" with playing the healer... but I went with it anyway.  We didn't even put that much time into creating our characters.  We even used the random name generators for names, because we just wanted to get in quick and see as much of the NE starting area as we could before Garona came back up.&lt;br /&gt;&lt;br /&gt;The RNG gave his toon the name "Aurora" and after clicking mine a few times, decided on "Monger"... since I found the name sort of ironic for a female Night Elf Priest.&lt;br /&gt;&lt;br /&gt;Long story shorter, we ended up never logging back into our toons on Garona again.  I never deleted it... but I ended up enjoying the priest, and he the rogue, enough so that we just continued to play them.&lt;br /&gt;&lt;br /&gt;This is the toon I still play as my main to this day.  She's gone through a faction change and a couple server transfers... but the BE Priest "Mongrr" is essentially still the same toon I started five years ago, never expecting to actually play.  Aurora stopped playing WoW about half-way through Burning Crusade... but I still pester him about coming back, at least once per week.  I figure maybe... just maybe, I'll wear him down and I'll hook him again.&lt;br /&gt;&lt;br /&gt;The "memorable moments" a game like this can produce for people is one of the most amazing things about a game like this, and what fuels myself and I'm sure many others to continue playing it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-855586874367051007?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/855586874367051007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/12/fifteen-years-of-warcraft-and-trip-down.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/855586874367051007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/855586874367051007'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/12/fifteen-years-of-warcraft-and-trip-down.html' title='Fifteen years of WarCraft... and a trip down memory lane.'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-8136010937816328724</id><published>2009-11-05T14:51:00.000-06:00</published><updated>2009-11-05T18:11:00.388-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Priest'/><category scheme='http://www.blogger.com/atom/ns#' term='Talents'/><category scheme='http://www.blogger.com/atom/ns#' term='Lightwell'/><title type='text'>The Effects of a Failed First Impression:  A Lightwell Story</title><content type='html'>The Importance of a positive "First Impression," whether it be in business, relationships, or any other social situation, is one of those things that cannot be stressed enough.&lt;br /&gt;&lt;br /&gt;Having been in hiring and recruitment for a long time, and having done many interviews with potential candidates for different positions, I can personally vouch for how incredibly important a positive "First Impression" truly is.&lt;br /&gt;&lt;br /&gt;This is also true of guild applications.  Having been an officer in guilds, and a GM of others, positive First Impressions help there too, but that's a topic for some other time.&lt;br /&gt;&lt;br /&gt;First Impressions are also important when it comes to class spells and abilities in WoW.  To show my point, lets look at the Priest ability, &lt;a href="http://www.wowhead.com/?spell=48087"&gt;Lightwell&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Lightwell is one of the most unique healing spells in the game, for any class.  It heals for quite a bit, is incredibly mana efficient, it persists after death, and allows for healing outside of your GCD (after your initial cast).&lt;br /&gt;&lt;br /&gt;Why then... is Lightwell still one of the least used Priest spells in the game?  In my opinion, this is a direct result of a &lt;span style="font-style: italic;"&gt;Failed First Impression&lt;/span&gt;.  When Lightwell was first introduced, the spell straight up &lt;span style="font-weight: bold;"&gt;sucked&lt;/span&gt;.  It did not benefit &lt;span style="font-style: italic;"&gt;at all&lt;/span&gt; from +healing effects (spellpower), only had five charges (which one person could spam and take all five), had an obscenely long &lt;span style="font-weight: bold;"&gt;ten&lt;/span&gt; minute cooldown, took &lt;span style="font-weight: bold;"&gt;3&lt;/span&gt; seconds to cast (in a time where haste didn't exist to speed it up), the lightwell itself was incredibly small and difficult to click, and the effect broke on &lt;span style="font-style: italic;"&gt;any type of damage&lt;/span&gt;.  All of these things made the spell, in most priests' eyes, a waste of a talent point.  It wasn't mana efficient,  didn't get any better based on your gear, took forever to cast, was incredibly difficult to use, and so situational due to the effect breaking on damage that players may as well use a bandage.&lt;br /&gt;&lt;br /&gt;All of these things, lead up to the popular adopted name for the talent as "lolwell" due to it being such a useless and unused talent.&lt;br /&gt;&lt;br /&gt;Even Wowwiki states:&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;blockquote style="font-style: italic;"&gt;"&lt;b&gt;Lightwell&lt;/b&gt; is a healing spell that can be acquired from the Holy talent tree, and is a 31-point talent. While situationally a very powerful spell on a health/mana basis, &lt;span style="color: rgb(255, 0, 0);"&gt;it is generally considered to be a lackluster talent&lt;/span&gt;, often jokingly referred to as "lolwell", &lt;span style="color: rgb(255, 0, 0);"&gt;and is rarely taken&lt;/span&gt;."&lt;/blockquote&gt;The Lightwell has come a long way since the "lolwell" name was adopted, and is now actually a pretty powerful and &lt;span style="font-style: italic;"&gt;useful&lt;/span&gt; spell.  The devs at Blizzard recognized that the talent was pretty useless in its original form, and have given the spell some pretty hefty buffs over the years.&lt;br /&gt;&lt;br /&gt;To show just how far it has come, the Original spell description was:&lt;br /&gt;&lt;blockquote&gt;"Creates a Holy Lightwell. Lightwell has a 3 sec cast time and a 10 min cooldown. Creates a Lightwell near the priest that party/raid members can click on to be healed over time. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges."&lt;/blockquote&gt;The description of the spell now:&lt;br /&gt;&lt;span class="q"&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span class="q"&gt;"Creates a Holy Lightwell.  Lightwell has a .5 sec cast time, and a 3 min cooldown.  Members of your raid or party can click the Lightwell to restore 4620 health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges."&lt;/span&gt;&lt;/blockquote&gt;In addition to the changes listed, Lightwell now receives 100% of bonus healing effects from gear, whereas it received &lt;span style="font-weight: bold;"&gt;none&lt;/span&gt; of the bonus effects when the spell was first introduced.  The cooldown now lasts as long as the Lightwell is up, meaning the only reason it would go down before the CD is up is if all the charges (twice as many as the original) are used.... or if it's killed (lol).&lt;br /&gt;&lt;br /&gt;Let's look at the original complaints against Lightwell, and compare them to the spell in its current state to see how many of those issues have been resolved.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Complaint&lt;/span&gt;:&lt;/span&gt;  "The cast time and cooldown are both too long."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Resolved?&lt;/span&gt;&lt;/span&gt;  I would say yes.  At .5 seconds to cast (before haste is factored in), that's pretty dang quick.  Depending on the situation, it is also possible to pre-place the lightwell before combat even begins (since it stays up for 3 mins), making the use of a GCD irrelevant.  Either way... on most fights, it's not too difficult to find .5 seconds of time to place a lightwell.&lt;br /&gt;&lt;br /&gt;The cooldown is also reasonable now.  Like I stated above, the CD is as long as the lightwell's life is, so if it goes down before the CD is up, it means you have a well-trained raid, and they're actually making use of your Lightwell.&lt;br /&gt;&lt;br /&gt;It &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; possible to kill the lightwell, but since I have never actually &lt;span style="font-style: italic;"&gt;seen&lt;/span&gt; it be killed, except in a duel &lt;span style="font-style: italic;"&gt;after &lt;/span&gt;the player I was dueling used it himself (Well played sir... well played), that's not common.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Complaint:&lt;/span&gt;&lt;/span&gt;  Players can spam the Lightwell, using up all the charges.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Resolved?&lt;/span&gt;&lt;/span&gt;  First off, if a player is spamming the Lightwell, &lt;span style="font-style: italic;"&gt;and&lt;/span&gt; you have players complaining about it... it means you actually have people who are trained to use your Lightwell.  Well done!  That's half the battle.  Second, with the Lightwell Renew buff, and the mechanics around it, it makes it much more difficult for someone to spam it.  Can it be done?  Yes.  Server lag, and other factors can play into it and it &lt;span style="font-style: italic;"&gt;can&lt;/span&gt; still be spammed.  For the most part though, it is relatively difficult for players to spam all the charges from your lightwell unless they're specifically trying to do so by clicking off their buff.  If that's the case, there are larger issues regarding that player at hand that should be dealt with, and not any real fault of the spell itself.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Complaint:&lt;/span&gt;&lt;/span&gt;  No one ever uses the Lightwell.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Resolved?&lt;/span&gt;&lt;/span&gt;  Unfortunately, this is the only real issue I still see with the spell.  The fact that you have to rely on someone other than yourself to make sure you get the full potential out of your spell can be truly aggravating.  If you raid with the same people often though, it is relatively easy to "train" the group to use it.&lt;br /&gt;&lt;br /&gt;It's a behavior that needs to be ingrained into a person's play style.  Much like getting a raid/group member to not stand in fire, or getting DPS classes to utilize raid-frames to make sure they don't wander out of range of heals... this too is a learned behavior.  Once the group adopts using the Lightwell as something that can benefit them, it can truly be a powerful tool.&lt;br /&gt;&lt;br /&gt;The fact that players can click the Lightwell and receive the buff even when they're:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Stunned &lt;/li&gt;&lt;li&gt;Sapped &lt;/li&gt;&lt;li&gt;Casting &lt;/li&gt;&lt;li&gt;Running &lt;/li&gt;&lt;li&gt;Feared &lt;/li&gt;&lt;li&gt;Falling &lt;/li&gt;&lt;li&gt;Eating &lt;/li&gt;&lt;/ol&gt;Makes it pretty useful if placed correctly.&lt;br /&gt;&lt;br /&gt;If nothing else, it's one talent point, and as situationally useful as Desperate Prayer (imo).  Even if you simply take the talent and use it for &lt;span style="font-style: italic;"&gt;yourself&lt;/span&gt;, you can still get some use out of it by making it a cheap self-heal that's off the GCD.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Complaint:&lt;/span&gt;  Lightwell is too hard to use/Lightwell takes too much time to go out of my way and use.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Resolved:&lt;/span&gt;  I may be going against the grain here, but I'm going to say that this complaint was never a real issue to begin with, and just another lack of "training" in terms of players not being used to using it.&lt;br /&gt;&lt;br /&gt;Below, I have video I Fraps'ed a couple weeks ago showing how quickly and easily a Lightwell can be clicked and used.  I'm only Holy for the first half of the video, but that's the part I want to show.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dYNQjz5Dz7M&amp;amp;hl=en&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/dYNQjz5Dz7M&amp;amp;hl=en&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The Lightwell can be an incredibly useful and easy to use spell.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Complaint:&lt;/span&gt;  The HoT from the Lightwell disappears when damage is taken.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Resolved?&lt;/span&gt;  I would say yes.  The spell has been changed from its original form to only break when the player takes a hit that is equal or greater than 30% of their &lt;span style="font-style: italic;"&gt;total&lt;/span&gt; hp.  This means a single hit of 30% of their hp, not once they have taken that much damage.  If a player has 20k hp, this means that they would have to take a hit of 6000 or more in order to break the Lightwell Renew buff and stop the healing.&lt;br /&gt;&lt;br /&gt;Will &lt;span style="font-style: italic;"&gt;some&lt;/span&gt; AoE's hit players for this much?  You bet.  There are not as many AoE effects out there from bosses that hit for that hard in a single hit as one may think though.  It also takes into account resists.  If a boss hits a player with 20k hp for 8000 but they resist 2500 of it, they're only taking 5500 damage, meaning the Lightwell Renew will continue to heal.&lt;br /&gt;&lt;br /&gt;Now let's take an off-tank scenario.  Let's say an OT has 40k raid buffed hp.  30% of 40k is 12,000.  This means that (depending on the mob they're tanking) hits for less than 12k per single hit, even OT's could &lt;span style="font-style: italic;"&gt;potentially &lt;/span&gt;benefit from a Lightwell.&lt;br /&gt;&lt;br /&gt;Since the damage needed to break the Lightwell Renew scales (being it's a percentage of total hp, and not a static amount of hp), this means that Lightwell will continue to be useful, and scales with gear.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Complaint:&lt;/span&gt;  &lt;/span&gt;Lightwell is too situational to be truly useful.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Resolved?&lt;/span&gt;  Personally, I don't even see this to be a valid complaint.  All spells are situational.  Being able to know when and how to utilize them, and recognizing which spell/ability would be best used for each situation shows a mastery of the class/role.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Is&lt;/span&gt; Lightwell a situational spell?  Yes.  So is Hymn of Hope, Divine Hymn, Shadowfiend, CoH, PoH, Penance, PoM.......&lt;br /&gt;&lt;br /&gt;There are certainly situations that are better than others in which to utilize Lightwell to its full potential, but that does not mean it's a useless spell.&lt;br /&gt;&lt;br /&gt;To wrap this up, my overhanging point of this post is that I feel that the reason so many Priests in the World (of Warcraft) still consider Lightwell (lolwell) to be a "lackluster" talent is because of the "First Impression" it gave years ago when the spell was first introduced.  It took literally &lt;span style="font-style: italic;"&gt;years&lt;/span&gt; for the spell to get buffed and patched to is current state, and I think a lot of priests just gave up on the talent and have never really given it another chance.  Players have gotten into a routine and play style without Lightwell being a part of that routine, and they haven't seen the point to try it.&lt;br /&gt;&lt;br /&gt;The talent has come a very long way since "lolwell" was first used, and I think it deserves a second chance.&lt;br /&gt;&lt;br /&gt;Sure, it can be argued that the spell still needs some work, but I could say that about quite a few spells in WoW.  That doesn't mean that they are completely useless until those changes happen.&lt;br /&gt;&lt;br /&gt;I may be a Discipline priest most of the time... but there's a reason I named this blog "Save the Lightwell."&lt;br /&gt;&lt;br /&gt;I'm anxious to hear from others, and their thoughts on the Lightwell talent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-8136010937816328724?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/8136010937816328724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/effects-of-failed-first-impression.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8136010937816328724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8136010937816328724'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/effects-of-failed-first-impression.html' title='The Effects of a Failed First Impression:  A Lightwell Story'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-138237188348002612</id><published>2009-11-04T19:14:00.000-06:00</published><updated>2009-11-04T22:16:52.062-06:00</updated><title type='text'>The Pandaren Monk</title><content type='html'>Today, Blizz opened up their "Pet Store" where you can purchase in-game vanity pets for r/l money.&lt;br /&gt;&lt;br /&gt;Since the announcement, I've seen all sorts of arguments for and against what Blizz is doing here, and I'm not going to get into either of those arguments.&lt;br /&gt;&lt;br /&gt;Is this just another means for Blizzard to make crazy amounts of money off their cash-cow that is World of Warcraft?  You bet it is.  Is that a bad thing?  Not really, in my opinion.  Blizzard (namely Activision Blizzard now) is a profit oriented company.  Blizzard may be dedicated to making great games, but they are also out to make a buck and do it in whatever way they can that's most profitable.  This is just one of many ways that WoW can pay off for them... again.  Good for them for putting out a product that provides this many different ways for them to capitalize.  It's not greedy, it's good business and them capitalizing on an immensely popular product.  Companies like Blizzard are out to make money, just like countless other companies.  As long as they continue to put out quality games, people will continue to support them by purchasing their products.&lt;br /&gt;&lt;br /&gt;Aside from simply being able to purchase the Pandaren Brewmaster, Blizzard is donating half of the money ($5 per pet, since they cost $10) made from purchases for this pet toward the Make a Wish foundation charity, through 12/31/09.&lt;br /&gt;&lt;br /&gt;I bought a Pandaren Brewmaster........ and I think he's pretty freakin' cool.&lt;br /&gt;&lt;br /&gt;Now.... would I have opted to buy one if the donation to charity was not part of the deal?  Possibly, maybe even probably... (because he's so damn cool) but the fact that they are donating to a charity sealed the deal for me.&lt;br /&gt;&lt;br /&gt;Charities like Make-a-Wish Foundation (&lt;a href="http://www.wish.org/"&gt;www.wish.org&lt;/a&gt;) and other charities focused around benefiting children in need and their families really hit close to home for me, as I have seen the huge impact they can have on a child and their family first hand.&lt;br /&gt;&lt;br /&gt;A year ago my niece Lynnea was born with only half of her heart developed, a condition called Mitral Atresia.  Since that time, she has spent 177 days in the hospital, she has had five heart surgeries and six heart &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;catherizations,&lt;/span&gt; as well as other difficulties associated with this type of condition. (you can follow Lynnea's progress on their family's blog at &lt;a href="http://callisonchronicle.blogspot.com/"&gt;http://callisonchronicle.blogspot.com/&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Charities like Make-a-Wish Foundation, HopeKids, and others have been incredible not only for supporting Lynnea, but the rest of her family as well by doing things like providing toys for her older sister (who's 2 yrs old), providing them with equipment required so that they can actually have Lynnea at home, providing them with meals while they are in the hospital etc., and much more.&lt;br /&gt;&lt;br /&gt;Needless to say, that whenever I see an opportunity to do something like this that actively supports this type of charity as well as being a part of something I already enjoy... I jump all over it.&lt;br /&gt;&lt;br /&gt;I got a badass pet out of the deal that I can watch and be entertained by in my Fraps videos... and I get to support a charity at the same time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-138237188348002612?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/138237188348002612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/pandaren-brewmaster.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/138237188348002612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/138237188348002612'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/pandaren-brewmaster.html' title='The Pandaren Monk'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-9150297475378923788</id><published>2009-11-03T15:40:00.001-06:00</published><updated>2009-11-03T15:51:22.589-06:00</updated><title type='text'>Mongrr Metal Update:  Saw VI soundtrack</title><content type='html'>First off.... Happy New-Slayer-Album Day.&lt;br /&gt;&lt;br /&gt;If anyone read my metal post last week, I mentioned that Slayer's new album was coming out today.  Be sure to pick up your copy if you're a fan, or if you're looking for some good Thrash to heal to.  You know I picked mine up early this morning.&lt;br /&gt;&lt;br /&gt;Another album I want to bring into the light is the SAW VI soundtrack. &lt;br /&gt;&lt;br /&gt;Now, I haven't seen any of the SAW movies since the first movie how ever many years ago that was...  I didn't personally find it all that impressive, so I never bothered to see any of the half dozen sequels.  The soundtracks on the other hand, are some very good mix albums if you're into the metal scene.&lt;br /&gt;&lt;br /&gt;I love soundtrack albums.&lt;br /&gt;&lt;br /&gt;They're like a premade playlist you don't have to think about putting together yourself (making playlists before raids takes me forever and a day).  Every now and again, you also stumble upon a gem of an artist that you never even knew existed.&lt;br /&gt;&lt;br /&gt;I found one such gem on this SAW VI soundtrack.  Personally, I find the track "Watch Us Burn" by Ventana pretty amazing.  Ventana is a band that consists of members from Mushroomhead and you can certainly hear their influence.&lt;br /&gt;&lt;br /&gt;Other bands on the SAW VI soundtrack include Hatebreed, Shadows Fall, Chimaira, Mushroomhead, Lacuna Coil, Type O Negative, and many other great bands.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-9150297475378923788?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/9150297475378923788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/mongrr-metal-update-saw-vi-soundtrack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/9150297475378923788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/9150297475378923788'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/mongrr-metal-update-saw-vi-soundtrack.html' title='Mongrr Metal Update:  Saw VI soundtrack'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5463870702894798990</id><published>2009-11-02T12:54:00.000-06:00</published><updated>2009-11-02T13:07:36.217-06:00</updated><title type='text'>Healing Questionairre Redux</title><content type='html'>So... while killing a bunch of time at work today, I was reading some of other people's responses to this questionairre, and I think I may have misinterpreted a couple of the questions.  Namely the two questions about which healing classes I enjoy healing with most and least. &lt;br /&gt;&lt;br /&gt;I took those questions as which healing classes I enjoy playing &lt;span style="font-style: italic;"&gt;as&lt;/span&gt; instead of &lt;span style="font-style: italic;"&gt;with&lt;/span&gt;.  Due to this noob mistake on my part, I'm going to take the time and answer them correctly now.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing class do you enjoy healing with most and why?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The guild I'm in only has 11 raiding members, and our sole focus as a guild is 10-player content.  Due to this, I find myself with one other healer in the raid 90% of the time. &lt;br /&gt;&lt;br /&gt;When it comes down to which class I enjoy teaming up with most, it would come down to a Druid.  Since I'm Disc for most of the fights (I go holy for a few, but not many) I just find that the synergy between my shields and a Druid's HoTs works very well together.&lt;br /&gt;&lt;br /&gt;I have the burst Single target heals and mitigation covered, and a Druid has the AoE/HoTs covered.  Overall, it seems to work incredibly well.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing class do you enjoy healing with least and why?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;On the occasion that I do a PuG raid, or team up with another guild to do 25-player raids, I have to honestly say that the class I enjoy healing with &lt;span style="font-style: italic;"&gt;least&lt;/span&gt; would have to be another Disc Priest... or Holy Priests that overly use PW:S.&lt;br /&gt;&lt;br /&gt;As a Disc priest, my sole purpose is to utilize PW:S as often as possible.  It's what the spec is &lt;span style="font-style: italic;"&gt;built&lt;/span&gt; for.  Needless to say, I get grumpy when other priests needlessly shield targets in raids that I'm a part of, and waste the WS debuff time.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5463870702894798990?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5463870702894798990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/healing-questionairre-redux.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5463870702894798990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5463870702894798990'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/healing-questionairre-redux.html' title='Healing Questionairre Redux'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-2399409980325677367</id><published>2009-11-01T22:17:00.000-06:00</published><updated>2009-11-01T23:09:45.046-06:00</updated><title type='text'>The Evolution of Priest Tier sets (part 2)</title><content type='html'>In continuation of my earlier post about Priest PvE Tier sets, in this post I'm going to cover the looks of the Priest armor sets from The Burning Crusade.&lt;br /&gt;&lt;br /&gt;The Burning Crusade introduced multiple sets of the same Tier due to the differences between valuable stats, and set bonuses, for Healing and Shadow spec's of the class.  The sets looked the same, but the stats and bonuses differed depending on which set you opted to take.  This change was not added for the Dungeon 3 set, but the "heroic" Dungeon 3 set was focused more toward DPS.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Hallowed Raiment (Dungeon 3 set)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SNrcX2g5tg8/Su5fg_vhlmI/AAAAAAAAABY/DZh6kWv6Ips/s1600-h/priest_d3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 100px; height: 320px;" src="http://1.bp.blogspot.com/_SNrcX2g5tg8/Su5fg_vhlmI/AAAAAAAAABY/DZh6kWv6Ips/s320/priest_d3.png" alt="" id="BLOGGER_PHOTO_ID_5399358023735023202" border="0" /&gt;&lt;/a&gt;This set utilized the "halo" theme that Blizzard used for the Faith T3 set from Nax.  Keep in mind that at the time TBC was released, due to the difficulty of Nax prior to TBC's release, not &lt;span style="font-style: italic;"&gt;many&lt;/span&gt; priests actually ever had the chance to get their T3 sets.&lt;br /&gt;&lt;br /&gt;Many of them had seen pics on various websites, or had dressing roomed the set from linked items, but had never actually gotten it themselves.  Many priests thought the Halo was really cool, and therefore the D3 set right off the bat in TBC was a real treat for many players.&lt;br /&gt;&lt;br /&gt;Overall, the set is very simple, yet good looking.  There are no particle effects on the shoulders, and very little on the halo/helm.   The Hallowed items dropped in non-heroic versions of the instances, but had a level requirement of 70.  Making it &lt;span style="font-style: italic;"&gt;possible&lt;/span&gt; to get the items before one could actually utilize them, if they did the instances prior to ding-ing 70.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Incarnate Raiment/Regalia&lt;/span&gt; (Raid Tier 4 set)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_SNrcX2g5tg8/Su5evMJ0QgI/AAAAAAAAABQ/YQMvPOoPUzg/s1600-h/priest_t4.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 146px; height: 320px;" src="http://1.bp.blogspot.com/_SNrcX2g5tg8/Su5evMJ0QgI/AAAAAAAAABQ/YQMvPOoPUzg/s320/priest_t4.png" alt="" id="BLOGGER_PHOTO_ID_5399357168073064962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Tier 4 was the first Raid set that dropped from raids in TBC.  Many pieces dropped from Karazhan, the first 10-player instance of that expansion.  TBC utilized a new(ish) system of "tokens" for the raid Tier drops, wheras in [most] prior raids, the actual items dropped.  Blizzard began the idea of Token systems in AQ and Nax, but in TBC is where they really took off with it.  Once a token dropped and you received it, you then took it to a vendor that sold the actual Tier items, and traded the token for the item from the set (either DPS or healing) that you wanted.&lt;br /&gt;&lt;br /&gt;Due to the vendors selling these sets being in Shattrath City, it allowed for players to Dressing Room the items prior to even doing the raids.... meaning many players were drooling over these sets (T4 and T5) shortly after setting foot in Shattrath, prior to even reaching 70.&lt;br /&gt;&lt;br /&gt;This set had a particle effect that "flowed" up from the shoulders, and helm.  This set also introduced the "collar" themed helms for caster classes, a theme you'll see many times over in sets to come.  The helms from Prophecy and Transcendence were not so much "collars" like this one was.&lt;br /&gt;&lt;br /&gt;The only problem I have with this set (and every other set that utilizes the "collar" helm) is the helm looks incredibly lame with long hair-styles.  This is a graphics issue that really irks me (they &lt;span style="font-style: italic;"&gt;still&lt;/span&gt; have not fixed it), since Blizzard seems to enjoy using the "collar" theme.  In my opinion, if they can't get it to work and look good with every type of hair style &lt;span style="font-style: italic;"&gt;they&lt;/span&gt; put into the game... then they shouldn't make armor that doesn't work with it.  The barber shop addition helped with this a bit, since you can now change your toon's hair style to something that works if you choose, but prior to that option being available... my Priest looked like Darth Vader when he removed his helm in Jedi when I used this helm.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Avatar Raiment/Regalia (Raid Tier 5 set)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SNrcX2g5tg8/Su5iNuSB4EI/AAAAAAAAABg/XRBV3J0771M/s1600-h/priest_t5.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 127px; height: 320px;" src="http://4.bp.blogspot.com/_SNrcX2g5tg8/Su5iNuSB4EI/AAAAAAAAABg/XRBV3J0771M/s320/priest_t5.png" alt="" id="BLOGGER_PHOTO_ID_5399360991165276226" border="0" /&gt;&lt;/a&gt;If you thought Blizzard was leaning heavy toward the "angel" theme with the wings and halo on the Faith set, and again with the halo on the D3 set... they really went to town here.&lt;br /&gt;&lt;br /&gt;This set was (in my personal opinion) really cool looking... simply because it was so &lt;span style="font-style: italic;"&gt;different&lt;/span&gt; than any other priest set to date.  It was drastically different than the set before it, much like Transcendence was vastly different than Prophecy in Vanilla.&lt;br /&gt;&lt;br /&gt;No particle effects on the shoulders for this set, and a few sparkly stars on the helm.  Simplicity is the key here, but that does not make the set look any less "epic."  I feel that the name of this set is very fitting for the way it looks.  This set made you &lt;span style="font-style: italic;"&gt;look&lt;/span&gt; like an Avatar of some angelic being.&lt;br /&gt;&lt;br /&gt;Blizz went with a hood-type helm for this set, which was &lt;span style="font-style: italic;"&gt;also&lt;/span&gt; bugged with long hair styles for a long time.  Unlike the collar-helm graphic issue, they fixed this one a few months after the expansion was released.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vestments of Absolution/Absolution Regalia (Raid Tier 6 set)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SNrcX2g5tg8/Su5jwsm3d6I/AAAAAAAAABo/UcVlBkEXTYQ/s1600-h/priest_t6.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 134px; height: 320px;" src="http://2.bp.blogspot.com/_SNrcX2g5tg8/Su5jwsm3d6I/AAAAAAAAABo/UcVlBkEXTYQ/s320/priest_t6.png" alt="" id="BLOGGER_PHOTO_ID_5399362691522852770" border="0" /&gt;&lt;/a&gt;This is the only set I never actually used as a Priest (I had switched to raiding on my Shaman throughout my Black Temple/Sunwell experience) but I feel that again, Blizzard really nailed it with the looks of this set.&lt;br /&gt;&lt;br /&gt;This set &lt;span style="font-style: italic;"&gt;looked&lt;/span&gt; like something that should come from a place called "Black Temple."  This set is Night and Day in terms of looks with the set before it.&lt;br /&gt;&lt;br /&gt;There were particle effects on both the helm and the shoulders, although they were not overwhelming, and are not shown very well in the pic above.  Personally, I feel the shoulders used for this set were some of the most unique shoulder designs they've used on any set to date.  It shows that you don't need a ton of flashy particle effects and blinking lights to make an amazing looking set.  It's an art that I feel has died a little bit with Wrath... but that's for another post.&lt;br /&gt;&lt;br /&gt;This set also used the Hood-type helm, but in a drastically different way than the Avatar set before it.&lt;br /&gt;&lt;br /&gt;I'll continue this later and go over the Priest sets from Wrath...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-2399409980325677367?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/2399409980325677367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/evolution-of-priest-tier-sets-part-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2399409980325677367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/2399409980325677367'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/11/evolution-of-priest-tier-sets-part-2.html' title='The Evolution of Priest Tier sets (part 2)'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_SNrcX2g5tg8/Su5fg_vhlmI/AAAAAAAAABY/DZh6kWv6Ips/s72-c/priest_d3.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-5105666957415367857</id><published>2009-10-30T13:38:00.000-05:00</published><updated>2009-10-30T15:42:12.745-05:00</updated><title type='text'>Healing Questionairre</title><content type='html'>I saw this tidbit on Adgamorix's blog, and he mentioned me putting my priest spin on it... so here it goes.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What is the name, class, and spec of your primary healer?&lt;/span&gt; Mongrr, Priest, Disc (main)/ Holy(off)&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What is your primary group healing environment? (i.e. raids, pvp, 5 mans) &lt;/span&gt;Mostly raids at this point in the game, although I do PVP and do five-mans.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What is your favorite healing spell for your class and why?&lt;/span&gt; Prayer of Mending is by far my favorite priest spell, but in terms of most widely used, it would have to be PW:S simply because as a Disc priest, shields are my specialty.&lt;br /&gt;&lt;br /&gt;Prayer of Mending costs virtually no mana so it's not situational in terms of when to use it.  It's also a Core class ability, so I can utilize it regardless of spec. It heals for more than a crit Flash heal (non-crit) and as much as a Greater Heal when it crits, especially if you have the T9 2 pc bonus.&lt;br /&gt;&lt;br /&gt;In fights like Sapphiron, it can easily heal groups of people in virtually no time and by only using one GCD.  There is no ICD on how often it can jump, so if you have multiple raid members taking ticking AoE damage, it's perfect, especially for grouped players like Melee.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing spell do you use least for your class and why?&lt;/span&gt; Heal and Lesser Heal, obviously... because they've been outdated since level 40.  Since they've taken out downranking, spending 1k mana on a spell that heals for 150, just doesn't make much sense to me.&lt;br /&gt;&lt;br /&gt;In all seriousness though, I tend to use practically every spell I have on a very regular basis, depending on the situation.  Obviously a spell like Divine Hymn is going to be used less when talking total times cast due to the 10-minute cooldown... but I utilize it as often as I can.  Utilizing Divine Hymn with Inner Focus can literally heal up an entire 10-man raid from 50% in about 4 seconds... for free.&lt;br /&gt;&lt;br /&gt;Another instance of a spell I tend to not use as often as others due to being situational is Binding Heal.  I tend to only use that if I'm taking damage as well as someone else to get a 2-for-1, or in the extremely rare case where I'm in danger of pulling threat.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What do you feel is the biggest strength of your healing class and why?&lt;/span&gt; I can literally fulfill any niche that I need to in a raid when it comes to healing.  I can very effectively heal a MT and mitigate obscene amounts of damage as well as do some AoE healing when needed as Disc...  Or I can AoE heal the raid remarkably well as Holy.&lt;br /&gt;&lt;br /&gt;Priests may not be the "best" when it comes to doing either, but the versatility to do it if needed I feel is a huge strength of the class in and of itself.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What do you feel is the biggest weakness of your healing class and why?&lt;/span&gt; Being the only healing class restricted to Cloth armor is by far the biggest weakness of the priest class in terms of healing.&lt;br /&gt;&lt;br /&gt;Aside from the armor restrictions, I feel that the inability to cleanse poisons is a weakness.  Seriously... "Masters of Healing" that can't get rid of a poison, is just silly to me.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?&lt;/span&gt; As I stated above, priests can effectively fulfill any healing role within the raid.&lt;br /&gt;&lt;br /&gt;In terms of specific "assignments"... I tend to not find them needed.  Aside from Four Horsemen in Nax or possibly Algalon, I do not feel that there is currently a fight in Wrath (not counting ICC fights yet, obviously) that is complex enough to where specific assignments are required or the raid will wipe.&lt;br /&gt;&lt;br /&gt;To me, assigning specific healing assignments simply promotes tunnel vision, or giving people an opening for placing specific blame if someone dies during the encounter.  Neither one of these practices tends to be constructive for the raid overall.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing class do you enjoy healing with most and why?&lt;/span&gt; I've healed with every class that can heal at some point or another during my WoW career... although the Paladin and Druid were both pre-Wrath, with the Paladin being Pre-BC... which makes my expertise with those two classes a bit dated.  It's a completely different game these days, and both classes have had extreme changes.&lt;br /&gt;&lt;br /&gt;In terms of my favorite class to heal with... let's just say that there's a reason I'm still playing the priest as my Main.  It can do whatever I need it to do, and it isn't just spamming one or two spells like some classes, which makes it more fun imo.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing class do you enjoy healing with least and why?&lt;/span&gt; From my experience, with healing on a Paladin pre-BC... I would have to say that was the most boring thing I have ever done in this game.  Cleanse bot on Lucifron ftl.  Like I said above though... the class has changed drastically since then, so I'm sure it's much different now.&lt;br /&gt;&lt;br /&gt;In terms of healing at 80, I'd have to say my least favorite is the Shaman, simply due to the lack of options in which to heal with.  They make great healers... but their style of play when it comes to healing just isn't for me.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What is your worst habit as a healer?  &lt;/span&gt;Trying to be &lt;span style="font-style: italic;"&gt;too&lt;/span&gt; mana efficient.  There have been times where someone has died because I waited that extra second waiting for the penance CD to be up because it's such a mana efficient spell, where I could have hit them with a quick flash and likely saved them.  There are some times where you simply have to say screw the mana efficiency and spam something quick.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What is your biggest pet peeve in a group environment while healing?&lt;/span&gt; Healing Meters, hands down... and people trying to gauge how well they're doing based solely on the recount meter.&lt;br /&gt;&lt;br /&gt;It is my personal opinion that healing meters should not be utilized to measure healing performance, since healing is &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; like DPS in which "more is always better."&lt;br /&gt;&lt;br /&gt;It is my opinion that healing meters should only be utilized to see who &lt;span style="font-style: italic;"&gt;isn't&lt;/span&gt; doing their job when it comes to healing, instead of using it to evaluate who's doing the &lt;span style="font-style: italic;"&gt;best&lt;/span&gt; at healing because of how much they've done total.&lt;br /&gt;&lt;br /&gt;Example:  Void Reaver back in TKE, we had a Paladin healer who was out-healed by a Warlock.  In that case, the meter was able to verify other raid member reports of him just standing around for the entire fight doing virtually nothing.  The meter showed me that he was outhealed by a Warlock and the Tanks (back when PoM and Lifebloom healing counted toward the tank), making the meter a useful tool.&lt;br /&gt;&lt;br /&gt;Unfortunately, I feel that more often than not, the healing meter is used in the same context as a damage meter, where the common thought is whoever is at the "top" is doing the best job (which isn't always true about DPS classes either).  With this mindset, you have people who spam CoH or PoH for no reason other than to see their recount meter grow, even though 90% of their total healing done is overhealing. &lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Do you feel that your class/spec is well balanced with other healers for PvE healing?&lt;/span&gt; As "balanced" with four other distinctly &lt;span style="font-style: italic;"&gt;different&lt;/span&gt; classes as it can be, yes.  There's probably a reason that the Disc and Holy trees have seen virtually &lt;span style="font-style: italic;"&gt;no&lt;/span&gt; changes over the last two or three PTR patches.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What tools do you use to evaluate your own performance as a healer?&lt;/span&gt; I run WWS and WoL's &lt;span style="font-style: italic;"&gt;after&lt;/span&gt; the raid to check and see how I did in terms of overhealing.  Call me old school, but I hate having too much overheal.  I also run Grim Reaper to check deaths after a kill/wipe to see if they died to something I could have (or should have) prevented.&lt;br /&gt;&lt;br /&gt;Overall though, if the boss died and we're still alive and I didn't go OOM during the fight, I chalk that up as a win.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt; &lt;span style="font-weight: bold;"&gt;What do you think is the biggest misconception people have about your healing class?&lt;/span&gt; I think the biggest misconception (for Disc) is that by looking at the meter most of the time, Disc priests tend to be far below other Healing classes simply because so much of our "healing" comes in the form of absorbs and mitigated damage, versus actual green numbers flying up on the screen.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What do you feel is the most difficult thing for new healers of your class to learn? &lt;/span&gt;CoH is not the only spell we have.  I think back in BC when Blizzard added the CD to CoH, it was quite an eye-opener for many healing priests.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?&lt;/span&gt; As I stated above... Healing meters should &lt;span style="font-style: italic;"&gt;never&lt;/span&gt; be used by itself to evaluate performance.&lt;br /&gt;&lt;br /&gt;In humoring the question though, it would totally depend on which meter you were running.  If it was one that measured shields and absorbs, then you'd see a very high amount of mitigated damage done, while maintaining ~30-35% overhealing. &lt;br /&gt;&lt;br /&gt;If the meter did not calculate absorbs... you'd likely see my healing numbers far below the other healers, since my actual "healing" I throw around tends to be quite a bit less than that of a Shaman or a Druid.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Haste or Crit and why? &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;As a Disc priest, I value Intellect over any other stat, with Crit at a very close second.&lt;br /&gt;&lt;br /&gt;Int increases my mana pool as well as my crit.  A larger mana pool for a Disc priest means you receive more mana back upon PW:S being absorbed, and drastically increases your regen and longevity.  Larger mana pools also make you benefit from replenishment more.&lt;br /&gt;&lt;br /&gt;Crit over Haste due to the Divine Aegis talent, which creates a shield around the target for 30% of the healing done on a crit.  The more I crit, the more damage I mitigate.&lt;br /&gt;&lt;br /&gt;The only spell I have as Disc that truly benefits from Haste is Prayer of Healing, which as Disc I'm hoping I'm not having to use &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;often enough to make prioritizing the stat worthwhile&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What healing class do you feel you understand least?&lt;/span&gt; At this point in the game, Paladins... by far.&lt;br /&gt;&lt;br /&gt;Their whole beacon of light thing along with all the Divine Sacrifices, and bubbling themselves... confuses the hell out of me.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;What add-ons or macros do you use, if any, to aid you in healing?&lt;/span&gt; I use Xperl for my Player and Target Frames, and Vuhdo for my unit frames.  I tried using Grid, but I could not get it to show everything I wanted the way I wanted, so I searched around until I found something that did.&lt;br /&gt;&lt;br /&gt;I also use DBM for raiding, Quartz for the movable cast bar and GCD's, and Xorcist Forte for keeping track of my ability cooldowns.&lt;br /&gt;&lt;br /&gt;I've recently begun to mess around with Power Auras, but that's mainly because I want to make my game do the Mario "Extra Life/1-up" sound effect whenever Ardent Defender procs on our pally tank.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?&lt;br /&gt;&lt;/span&gt;Int &gt; Crit &gt; SP &gt; Mp5 &gt; Haste&lt;br /&gt;&lt;br /&gt;Int has the biggest benefit on the biggest number of aspects of my class.  Int benefits my Mana Pool, Crit, Mana Regen, Damage Mitigation, and Spellpower.&lt;br /&gt;&lt;br /&gt;I prioritize Haste lowest due to the fact that at this point in the game, it really only benefits one spell (PoH), since so many of my spells already have very fast cast times ~1-1.3 secs, or are instant cast.&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-5105666957415367857?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/5105666957415367857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/healing-questionairre.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5105666957415367857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/5105666957415367857'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/healing-questionairre.html' title='Healing Questionairre'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-3579616029108793689</id><published>2009-10-28T19:47:00.001-05:00</published><updated>2009-10-28T20:27:33.912-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tier Sets'/><title type='text'>The Evolution of Priest Tier sets</title><content type='html'>Regardless of the reason(s) someone may play the game, a major part of the WoW universe will always be gear.  Gear is the driving force for many people in any type of MMO, and WoW is no exception to this.&lt;br /&gt;&lt;br /&gt;Upon reaching the max level, the most obvious way a player can advance their toon is by getting better and better gear.  New raids are released with more powerful bosses, who in turn drop more powerful gear.  It's the circle of the MMO life.  Upon the release of a new expansion, the circle starts all over again.&lt;br /&gt;&lt;br /&gt;If you play WoW and haven't been living under a rock, you likely know that sometime in the near future, Blizzard will be releasing the 3.3 content patch for the Icecrown Citadel raid instance.&lt;br /&gt;&lt;br /&gt;Icecrown Citadel... Home of the Lich King himself, Arthas.  This is supposed to be the pinnacle of end-game raiding for this expansion.  Arthas has been taunting us since level 70 in Howling Fjord, and it's finally time to stick it to him and give him what he deserves.&lt;br /&gt;&lt;br /&gt;You can find all kinds of info floating around about the new raid instance, and the new bosses from the PTR, but the real question burning on many minds is what will the gear be like?&lt;br /&gt;&lt;br /&gt;Well, aside from a few crafted pieces, the majority of the gear that drops in ICC has not been released yet.  What we &lt;span style="font-style: italic;"&gt;have&lt;/span&gt; seen though, is what the new Tier 10 sets will look like for most classes.  The real question now is.... will we be well dressed when it comes time to mingle with Arthas on top of the Frozen Throne?&lt;br /&gt;&lt;br /&gt;Personally... I'm disappointed with how the new Tier 10 sets look for all the classes released so far.  They are no where near as lazy as the Tier 9 sets were (only one model for each armor type per faction), but they are no where near as badass as I was expecting them to be in terms of looks.  Sure... looks don't kill bosses... but I spend quite a bit of time playing this toon, and I want it to look cool.  Making your toon look cool is just as important as many players as the stats on the gear itself is (anyone else remember making obscene amounts of money in vanilla selling beastslayer enchants for the red glow?).&lt;br /&gt;&lt;br /&gt;In the name of reminiscing, and because I'm incredibly bored on a non-raid night...  Let's recap on the different priest sets Blizzard has released to us over the years.  This is strictly going over overall look of gear, and isn't hitting on the stats/set bonuses.  I'll go over that more once the T10 stats are out.&lt;br /&gt;&lt;br /&gt;Since this is already an insanely long post, I'm going to split this up over a couple days... covering the gear from each expansion.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vanilla WoW Priest Armor Sets.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;Vestments of the Devout (Dungeon 1 set)&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SNrcX2g5tg8/SujqQDr9HxI/AAAAAAAAAAw/Wb-BSm63WUg/s1600-h/priest_d1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 140px; height: 320px;" src="http://4.bp.blogspot.com/_SNrcX2g5tg8/SujqQDr9HxI/AAAAAAAAAAw/Wb-BSm63WUg/s320/priest_d1.png" alt="" id="BLOGGER_PHOTO_ID_5397821714992013074" border="0" /&gt;&lt;/a&gt;This set may not look like a whole lot now... but back in Vanilla prior to setting foot in Molten Core, this was some amazing looking gear.  Think about it.  You've just spent the entire time of your WoW career leveling up and now you're level 60.  Time to collect some gear.  This was the first "set" of gear available for priests that "matched" when it came to looks.  People could look at your toon in IF/Org and see that you had put in the time to do the end-game instances like Stratholme, Scholomance and LBRS/UBRS.&lt;br /&gt;&lt;br /&gt;It may not look like much now, but at the time when this was end-game... this was pretty awesome looking gear.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vestments of Prophecy (Raid Tier 1)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SNrcX2g5tg8/Sujr52C4EvI/AAAAAAAAAA4/dmnt_7EfMGc/s1600-h/priest_t1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 143px; height: 320px;" src="http://2.bp.blogspot.com/_SNrcX2g5tg8/Sujr52C4EvI/AAAAAAAAAA4/dmnt_7EfMGc/s320/priest_t1.png" alt="" id="BLOGGER_PHOTO_ID_5397823532396188402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This set was the first "epic" gear that most priests saw in Vanilla WoW.  It was an epic eight-piece set that dropped from Vanilla's first Raid instance, Molten Core.&lt;br /&gt;&lt;br /&gt;Many priests criticized the head-piece saying they looked like bunny-ear TV antennae, but overall the set looked very nice.  It was extremely different than the Devout that most priests had going into MC, and again... distinguished that you were a raid-experienced priest just by looking at you.&lt;br /&gt;&lt;br /&gt;Overall, a simple set by today's standards... but given the context in which it was used, it was pretty amazing looking.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vestments of Transcendance&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;(Raid Tier 2)&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_SNrcX2g5tg8/SujtSVGzOBI/AAAAAAAAABA/Q-qTqnzChYA/s1600-h/priest_t2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 146px; height: 320px;" src="http://3.bp.blogspot.com/_SNrcX2g5tg8/SujtSVGzOBI/AAAAAAAAABA/Q-qTqnzChYA/s320/priest_t2.png" alt="" id="BLOGGER_PHOTO_ID_5397825052562634770" border="0" /&gt;&lt;/a&gt;This set introduced particle effects to Priest armor in both the head-piece, and the shoulders.  Again, the set is an extreme difference in terms of looks from the set before it.  This set &lt;span style="font-style: italic;"&gt;looked&lt;/span&gt; much more powerful than the Prophecy set before, which gave a visual sense of your character getting more powerful as they progressed through the content.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vestments of Faith (Raid Tier 3)&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SNrcX2g5tg8/SujuKolXZkI/AAAAAAAAABI/SHKAAmEqwvY/s1600-h/priest_t3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 140px; height: 320px;" src="http://4.bp.blogspot.com/_SNrcX2g5tg8/SujuKolXZkI/AAAAAAAAABI/SHKAAmEqwvY/s320/priest_t3.png" alt="" id="BLOGGER_PHOTO_ID_5397826019863782978" border="0" /&gt;&lt;/a&gt;While not as an extreme difference in looks from the set before it as Tier 2 was to Tier 1, this set had a distinctly different look.  The particle "angel wing" effect on the shoulders was cool, even though it looked funny from certain camera angles.  Due to the scope and difficulty of Naxrammas back in Vanilla, priests in full T3 gear were not nearly as commonplace as those in Prophecy or Transcendence... making gear even more of a symbol of accomplishment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-3579616029108793689?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/3579616029108793689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/evolution-of-priest-tier-sets.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/3579616029108793689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/3579616029108793689'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/evolution-of-priest-tier-sets.html' title='The Evolution of Priest Tier sets'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SNrcX2g5tg8/SujqQDr9HxI/AAAAAAAAAAw/Wb-BSm63WUg/s72-c/priest_d1.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-8187285565502522811</id><published>2009-10-27T17:05:00.000-05:00</published><updated>2009-10-27T17:13:24.736-05:00</updated><title type='text'>Mongrr Metal Update:  New Slayer Album 11/3/09</title><content type='html'>Slayer...&lt;br /&gt;&lt;br /&gt;Possibly one of the greatest thrash metal bands of all time, has a new album coming out 11/3 entitled "World Painted Blood."&lt;br /&gt;&lt;br /&gt;Here's the track list...&lt;br /&gt;&lt;br /&gt;1.  World Painted Blood&lt;br /&gt;2.  Unit 731&lt;br /&gt;3.  Snuff&lt;br /&gt;4.  Beauty Through Order&lt;br /&gt;5.  Hate Worldwide&lt;br /&gt;6.  Public Display of Dismemberment&lt;br /&gt;7.  Human Strain&lt;br /&gt;8.  Americon&lt;br /&gt;9.  Psychopathy Red&lt;br /&gt;10.  Playing With Dolls&lt;br /&gt;11.  Not of This God&lt;br /&gt;&lt;br /&gt;I've heard the entire album... and it's amazing.  The only complaint I have about it is that (like most other albums released these days) it is pretty short.  Total running time is only ~39 minutes.&lt;br /&gt;&lt;br /&gt;Definitely an album to pick up if you're a Slayer or thrash fan... but not the best album for long car rides.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-8187285565502522811?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/8187285565502522811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/mongrr-metal-update-new-slayer-album.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8187285565502522811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/8187285565502522811'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/mongrr-metal-update-new-slayer-album.html' title='Mongrr Metal Update:  New Slayer Album 11/3/09'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3917626248398447718.post-6090102621078803919</id><published>2009-10-27T14:54:00.000-05:00</published><updated>2009-10-27T15:20:40.953-05:00</updated><title type='text'>Priest Blogs (and the lack thereof)</title><content type='html'>So....  I started a blog about priests in World of Warcraft, and other random musings.&lt;br /&gt;&lt;br /&gt;While I'm certainly not the first person to ever do this, I did a quick Google search for priest blogs and did not see any that I was impressed with on the first page when it comes to the Discipline and Holy aspects of the Priest class.  There were many blogs about shadow... but you won't find much of that here.&lt;br /&gt;&lt;br /&gt;I play a Discipline Priest (main spec) or a Holy Priest (off-spec).  I shoot holy lasers from my hands, or turn into a sexy angel when I die.  If you see me in shadowform, you either need your eyes examined, or the end of the world is at hand.&lt;br /&gt;&lt;br /&gt;I've played a priest for going on five years... and I've been a healer for 99% of that time.  I don't read about how to play my class from sources like elitistjerks, or other sites.  Everything I've learned, and everything I do when it comes to playing my priest comes from experience and a LOT of trial and error.  If something I post about on here conflicts with something somewhere else..... I don't really care.  I've found things that work, and things that don't. &lt;br /&gt;&lt;br /&gt;I don't do a lot of theorycrafting in terms of doing all the math, etc..  If I have an idea about something, I try it.  If it works, awesome.  If it doesn't... well... at least I didn't spend a lot of time working out the math, and hopefully not too many raid members died because of it.&lt;br /&gt;&lt;br /&gt;Along with the WoW musings, I'm also mildly obsessed with music... especially when it comes to the metal genre.  I'll likely be posting noteworthy releases and reviews here as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3917626248398447718-6090102621078803919?l=savethelightwell.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://savethelightwell.blogspot.com/feeds/6090102621078803919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/priest-blogs-and-lack-thereof.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6090102621078803919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3917626248398447718/posts/default/6090102621078803919'/><link rel='alternate' type='text/html' href='http://savethelightwell.blogspot.com/2009/10/priest-blogs-and-lack-thereof.html' title='Priest Blogs (and the lack thereof)'/><author><name>Mongrr</name><uri>http://www.blogger.com/profile/04966611904001848517</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
